AudioKit
sfizz
AudioKit | sfizz | |
---|---|---|
9 | 28 | |
10,405 | 377 | |
0.6% | 1.1% | |
6.1 | 8.5 | |
9 days ago | 10 days ago | |
Swift | C++ | |
MIT License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AudioKit
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Timing animation with music
You should also check out AudioKit. The latest release should have an audio engine completely rewritten purely with Swift iirc.
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Xcode 13: "Add packages" doesn't do anything
I' just installed Xcode 13 and try to run a playground that uses a package (https://github.com/AudioKit/AudioKit). To add it I'm supposd to select "File -> Add Packages...", but when I do this absolutely nothing happens. No window appears, no error message, just nothing. What could be the reason for this?
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I spent the xmas break learning how to make my own plugins
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
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How to make something like audacity in IOS?
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
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A curated list of Open Source example iOS apps developed in Swift
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
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Hey, I have this two way slider, and I am trying to make it change the end and start points of recordings, i have already coded the recording part with AVfoundation
Maybe check out AudioKit, it’s great for audio stuff.
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I want to make a MIDI instrument. Should I learn Swift or would something like HTML5 be easier?
There are open sources synthesizers projects for iOS in swift. I would recommend giving it a look and see if it fits your needs. https://github.com/AudioKit/AudioKit
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Best way to consume CMake based C lib in Swift for iOs/desktop
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
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Ask HN: How to get started with audio programming?
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
sfizz
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what foss way is there to use SFZs
Check out sfizz https://github.com/sfztools/sfizz . On the right side bar of their website, there are links to find instrument libraries ( E.G. drumkits, piano, etc) https://sfz.tools/sfizz/ ,
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What the hell do I even do with sfizz?
From https://github.com/sfztools/sfizz"Sfizz can be used most easily within an LV2 host such as Carla or Ardour.",
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Anyone got the sfizz vst3 plugin to work in bitwig on linux?
sfizz (https://github.com/sfztools/sfizz), which loads sfz multisamples and is open source, comes as vst3 plugin, and it can be installed in manjaro, but I haven't been able to use it in bitwig yet.
- Any free samplers that auto-assign to the keys samples are named as?
- LV2 "Strings" Plugin?
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How do I change an instrument sound in the mixer? No options shows up in the mixer sound menu? 🤔
You could install a VST (like sfizz) and whatever soundfonts you'd like to use (Musical Artifacts is a great site to find some), then pull up the VST to switch instruments.
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Sfizz in LMMS Linux
So I'm trying to migrate to Linux and want to use the VSCO Community Orchestra Pack. On the site it recommends using sfizz to load the files. So, I've gone to their website, installed as the sfizz website instructed... But there's nothing? Nothing in LMMS or anything showing up on my system. I'm assuming there's some piece of software I'm missing here.
- Looking for Non-DAW solution for playing a M-Audio Keystation88 on Windows 11
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I'm new to Reaper and DAWs in general. What do I need to do to start making music?
Sfizz. Supports SFZ format, which is the pretty popular among hobbyists.
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Must-have native Linux plugins?
sfizz and decent sampler (for SFZ and other sampled instruments)
What are some alternatives?
EZAudio - An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
liquidsfz - SFZ Sampler
AudioPlayer - AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
fluidsynth - Software synthesizer based on the SoundFont 2 specifications
SwiftySound - SwiftySound is a simple library that lets you play sounds with a single line of code.
vital - Spectral warping wavetable synth
MusicKit - A framework for composing and transforming music in Swift
SalamanderGrandPiano - Salamander Grand Piano v3 48KHz 24bit
Beethoven - :guitar: A maestro of pitch detection.
Camomile - An audio plugin with Pure Data embedded that allows to load and to control patches
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
guitarix - guitarix virtual versatile amplification for Jack/Linux