AudioKit
overtone
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AudioKit | overtone | |
---|---|---|
9 | 27 | |
10,389 | 5,806 | |
0.9% | 0.6% | |
6.1 | 8.6 | |
2 days ago | 7 days ago | |
Swift | Clojure | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AudioKit
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Timing animation with music
You should also check out AudioKit. The latest release should have an audio engine completely rewritten purely with Swift iirc.
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Xcode 13: "Add packages" doesn't do anything
I' just installed Xcode 13 and try to run a playground that uses a package (https://github.com/AudioKit/AudioKit). To add it I'm supposd to select "File -> Add Packages...", but when I do this absolutely nothing happens. No window appears, no error message, just nothing. What could be the reason for this?
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I spent the xmas break learning how to make my own plugins
It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only)
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How to make something like audacity in IOS?
You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation.
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A curated list of Open Source example iOS apps developed in Swift
AudioKit - Audio synthesis, processing, and analysis platform for iOS.
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Hey, I have this two way slider, and I am trying to make it change the end and start points of recordings, i have already coded the recording part with AVfoundation
Maybe check out AudioKit, it’s great for audio stuff.
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I want to make a MIDI instrument. Should I learn Swift or would something like HTML5 be easier?
There are open sources synthesizers projects for iOS in swift. I would recommend giving it a look and see if it fits your needs. https://github.com/AudioKit/AudioKit
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Best way to consume CMake based C lib in Swift for iOs/desktop
I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself.
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Ask HN: How to get started with audio programming?
If you are on macOS, AudioKit is a nice simplified layer on top of CoreAudio and CoreMidi: https://github.com/AudioKit/AudioKit
overtone
- My Sixth Year as a Bootstrapped Founder
- Linux Audio Primer (for Overtone users)
- Overtone – programmable, live music in Clojure
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Lisp for audio programming
I've never actually used it myself. I've preferred systems that talk to SuperCollider, like overtone, because it's already rock solid and has lots of good DSP built in.
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Clojure Turns 15 panel discussion video
Thanks. I don't know to what extend its "better-because-of-clojure" but I also found overtone https://github.com/overtone/overtone which should be good fun (though the underlying synthesizer is supercollider/C++).
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Music Programming for Java and JVM Languages
You might want to look at Overtone, which is a clojure environment built on top of overtone, and which integrates with processing and a few other similar things.
https://overtone.github.io/
- Overtone: Collaborative Programmable Music
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Sonic Pi – The Live Coding Music Synth for Everyone
> I'm fluent in Python but find the use of colons is the real sticking point.
The you'd probably have hated its predecessor which was all about the parentheses: https://overtone.github.io/
It's too bad that superficial stuff like which characters you need to type is holding you back. Getting used to Ruby when you're familiar with Python is no big deal. I would just stick with it
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Can I create an application to help me work out my drums rudiments in emacs
There's a project you may find interesting: https://overtone.github.io/. Besides sound/synthesis stuff, it has https://github.com/overtone/midi-clj library, which allows you to write MIDI as lisp (Clojure, to be precise) code. Emacs has great support for Clojure programming (via Cider), and REPL-based development is perfect for writing music.
- Lisp feature - domain specific language
What are some alternatives?
EZAudio - An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
Sonic Pi - Code. Music. Live.
AudioPlayer - AudioPlayer is syntax and feature sugar over AVPlayer. It plays your audio files (local & remote).
Tidal - Pattern language
SwiftySound - SwiftySound is a simple library that lets you play sounds with a single line of code.
MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
MusicKit - A framework for composing and transforming music in Swift
pipewire - Mirror of the PipeWire repository (see https://gitlab.freedesktop.org/pipewire/pipewire/)
Beethoven - :guitar: A maestro of pitch detection.
awesome-livecoding - All things livecoding
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
scheme-for-max - Max/MSP external for scripting and live coding Max with s7 Scheme Lisp