Astrogator
Kerbalism
Astrogator | Kerbalism | |
---|---|---|
1 | 10 | |
29 | 161 | |
- | 0.0% | |
0.0 | 6.5 | |
over 1 year ago | 19 days ago | |
C# | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Astrogator
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Mod to calculate optimal launch time?
Both the Transfer Window Planner and Astrogator (my preference) take into account the inclination change for interplanetary transfers, and will plan departures near the ascending/descending nodes relative to Kerbin's orbit to minimize the inclination change cost.
Kerbalism
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Kerbalism CME notifications interrupting timewarp
There's a known bug where that option doesn't work. But you can disable the notifications for each vessel you launch. https://github.com/Kerbalism/Kerbalism/issues/812
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Alrighty, quick mod question. Probably a long answer.
If you want to change up how science works, I'll recommend Kerbalism. Makes it so experiments complete over time, some within minutes and others can take years. It also adds life support mechanics, radiation, and some other stuff.
- Satellite Use?
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What mods does everyone else use for career? Links as well?
My all time favorite is Kerbalism. It doesn't make it easier, but I think it makes it more interesting/fun, especially for manned missions. It reworks the science system, and has good life support and ISRU options.
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Remote Tech No connection at Launchpad
+) someone opened an issue on the GitHub page but his problem isn't the same as mine https://github.com/Kerbalism/Kerbalism/issues/823
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What are the best mod for KSP ?
For career mode: Kerbalism. Reworked science system that makes it much more interesting, and good life support and ISRU options.
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Best tech tree/career mod
In terms of remaining mostly stock, I'd recommend Kerbalism and Contract Configurator with a few contract packs (second comment has a list) that fit your playstyle.
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Ksp for learning rocket science
Install Kerbalism for food/oxygen/radiation/etc.
- Looking for a science mod that adds bytes of storage
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SRB only mission to Duna and Back. [4:00]
Adds things such as radiation, and more notably, needs for your kerbals. They need food, water, and air. That and more.
What are some alternatives?
Kerbal-VR - An add-on for Kerbal Space Program (KSP) to enable virtual reality.
Principia - 𝑛-Body and Extended Body Gravitation for Kerbal Space Program
TransferWindowPlanner - An ingame implementation of Alexmun's Launch Window Planner
RP-0 - Realistic Progression One - Career mode for Realism Overhaul [Moved to: https://github.com/KSP-RO/RP-1]
LunaMultiplayer - Multiplayer mod for Kerbal Space Program (KSP)
krpc - Remote Procedure Calls for Kerbal Space Program
TweakScale - TweakScale lets you change the size of a part. Check also the https://github.com/net-lisias-ksp/TweakScaleCompanion where support for third-parties is being added!
OhScrap - Scrapyard based part failure mod for Kerbal Space Program.
MKSnacks - Snacks support for USI Modular Kolonization System (MKS)
ContractConfigurator - A config file based solution for creating new contracts for Kerbal Space Program.