AreWeRustYet VS unreal-rust

Compare AreWeRustYet vs unreal-rust and see what are their differences.

AreWeRustYet

Awesome list of "Are We *thing* Yet" for Rust (by UgurcanAkkok)

unreal-rust

Rust integration for Unreal Engine 5 (by MaikKlein)
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AreWeRustYet unreal-rust
8 5
488 2,003
- -
3.8 0.0
7 months ago about 1 year ago
Rust
Creative Commons Zero v1.0 Universal Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AreWeRustYet

Posts with mentions or reviews of AreWeRustYet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.

unreal-rust

Posts with mentions or reviews of unreal-rust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.

What are some alternatives?

When comparing AreWeRustYet and unreal-rust you can also consider the following projects:

RCall.jl - Call R from Julia

bevy - A refreshingly simple data-driven game engine built in Rust

cargo-supply-chain - Gather author, contributor and publisher data on crates in your dependency graph.

rustc-perf - Website for graphing performance of rustc

cxx - Safe interop between Rust and C++

wg - Coordination repository of the Game Development Working Group

slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

enso - Hybrid visual and textual functional programming.

gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]

jlrs - Julia bindings for Rust

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.