Arcadia | py4cl2 | |
---|---|---|
6 | 11 | |
1,670 | 40 | |
0.0% | - | |
0.0 | 5.6 | |
about 1 year ago | 8 days ago | |
Clojure | Common Lisp | |
Apache License 2.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Arcadia
Posts with mentions or reviews of Arcadia.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-23.
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Do you use MonoBehaviours to implement behavior?
If ECS gets too boiler-platey for my liking I might try some of the "don't use MonoBehaviours" approaches people have suggested, perhaps with F# bundled into a .dll. I also saw that some mad scientists had bridged the gap between Clojure and Unity via a framework called Arcadia - we'll see!
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
arcadia adds clojure (a lisp) to unity as a scripting language. You get to use a very good and well documented 3d game engine while still scripting stuff in your game in a lisp. there's a godot version too. The blender>unity/godot pipeline is pretty easy and documented. However, these game engines themselves are a lot to learn for your first game, especially if you're doing unorthodox stuff with them such as using lisp you won't find many tutorials.
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Where Lisp Fails: at Turning People into Fungible Cogs.
Nowadays, Clojure can be used for this sort of stuff. Arcadia has been used to make real world games. Lead developer gave a talk about it a few years ago.
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Godot appreciation post
Clojure started out on the CLR before the decision was made to focus on the JVM instead, and some people still maintain an unofficial ClojureCLR port. Some people used that to make Arcadia, which builds on ClojureCLR to make it work in Unity. Here's an old video of someone Clojure's REPL-driven development to make on-the-fly scene changes, kind of cool.
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Unsure what to do with Clojure
Arcadia uses ClojureCLR to work with Clojure in unity. Also Godot engine version.
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Compiling a Lisp to x86_64 (2020)
My understanding is that the Clojure community points everyone to Arcadia[0] since it's maintained and a bit more public about what their exact goals are. Unfortunately, neither are terribly well documented and so I've not personally used either
[0]: https://github.com/arcadia-unity/arcadia
py4cl2
Posts with mentions or reviews of py4cl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-05.
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An Idea for Piggybacking Python (language) ecosystem
I... recently got that working: https://github.com/digikar99/py4cl2/tree/master/cffi - Yes, CFFI! Yes, passing CL array data by reference!
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Plotting
I ended up using a fair bit of matplotlib through college and with colleagues. I too don't want to use python, but I also don't like throwing away its libraries, and I'm too lazy to invest in other* plotting ecosystems. In effect, I use up using matplotlib through py4cl/2.
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numericals - Performance of NumPy with the goodness of Common Lisp
Note that it is not my aim to replace the python ecosystem; I think that is far too lofy a goal to be of any good. My original intention was to interoperate with python through py4cl/2 or the likes, but felt that one needs a Common Lisp library for "small" operations, while "large" operations can be offloaded to python libraries through py4cl/2.
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
Python: Blender and Panda3D (game engine used for Disney's Toontown way back when) are both scriptable with Python. I've been able to successfully call Panda from Py4CL2 (thanks digikar for the help with that), but I have not tried with Blender yet. I think it's doable.
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Rewrite Your Scripts In LISP - with Roswell
While you are at it I may as well mention https://github.com/digikar99/py4cl2
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Good Lisp libraries for math
If performance is absolutely not a concern, then third option is using python libraries through py4cl/2. To put it differently, if calling python from lisp is not the bottleneck, then this is a feasible option.
- Using Lisp as a Dynamic Library
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What are the advantages of Hy/Hissp over python bindings for CL/Clojure?
py4cl2 (not py4cl!) author here. From the v2.9.0 docs:
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Design patterns for Lisp interop with other languages?
py4cl and py4cl2 represent a fairly pragmatic example of method 1, using an OS child process to communicate back and forth with your python code. Python is fairly popular and well-enabled with libraries, so you can delegate things to python that leverage those libraries.
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Image classification in CL? Help with starting point
If you can structure your code so that data de/serialization is not a bottleneck, then you could access the python libraries using py4cl/2.
What are some alternatives?
When comparing Arcadia and py4cl2 you can also consider the following projects:
ArcadiaGodot
py4cl - Call python from Common Lisp
libpython-clj - Python bindings for Clojure
cl-cuda - Cl-cuda is a library to use NVIDIA CUDA in Common Lisp programs.
godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.
numcl - Numpy clone in Common Lisp
obelix - Obelix: a purely functional static site generator
farolero - Thread-safe Common Lisp style conditions and restarts for Clojure(Script) and Babashka.
looped-in - A browser extension that displays Hacker News comments for the current webpage
vega-lite - A concise grammar of interactive graphics, built on Vega.
cljs-tetris
Petalisp - Elegant High Performance Computing