Arcadia
Clojure in Unity (by arcadia-unity)
ArcadiaGodot
By arcadia-unity
Our great sponsors
Arcadia | ArcadiaGodot | |
---|---|---|
6 | 6 | |
1,670 | 168 | |
0.0% | 0.6% | |
0.0 | 0.0 | |
about 1 year ago | 5 months ago | |
Clojure | Clojure | |
Apache License 2.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Arcadia
Posts with mentions or reviews of Arcadia.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-23.
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Do you use MonoBehaviours to implement behavior?
If ECS gets too boiler-platey for my liking I might try some of the "don't use MonoBehaviours" approaches people have suggested, perhaps with F# bundled into a .dll. I also saw that some mad scientists had bridged the gap between Clojure and Unity via a framework called Arcadia - we'll see!
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
arcadia adds clojure (a lisp) to unity as a scripting language. You get to use a very good and well documented 3d game engine while still scripting stuff in your game in a lisp. there's a godot version too. The blender>unity/godot pipeline is pretty easy and documented. However, these game engines themselves are a lot to learn for your first game, especially if you're doing unorthodox stuff with them such as using lisp you won't find many tutorials.
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Where Lisp Fails: at Turning People into Fungible Cogs.
Nowadays, Clojure can be used for this sort of stuff. Arcadia has been used to make real world games. Lead developer gave a talk about it a few years ago.
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Godot appreciation post
Clojure started out on the CLR before the decision was made to focus on the JVM instead, and some people still maintain an unofficial ClojureCLR port. Some people used that to make Arcadia, which builds on ClojureCLR to make it work in Unity. Here's an old video of someone Clojure's REPL-driven development to make on-the-fly scene changes, kind of cool.
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Unsure what to do with Clojure
Arcadia uses ClojureCLR to work with Clojure in unity. Also Godot engine version.
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Compiling a Lisp to x86_64 (2020)
My understanding is that the Clojure community points everyone to Arcadia[0] since it's maintained and a bit more public about what their exact goals are. Unfortunately, neither are terribly well documented and so I've not personally used either
[0]: https://github.com/arcadia-unity/arcadia
ArcadiaGodot
Posts with mentions or reviews of ArcadiaGodot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-28.
- ArcadiaGodot – Program Godot Applications with Clojure
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improved repl for lua?
To follow on what I was saying before about editor integration with REPLs, you can actually take it even farther than those simple examples. Clojure, for example, provides the ability to start a network-based REPL (nREPL) inside a running application. You can connect to it and view, change, or add to the program's state in real time while building your application. Combine that with the ability to send code from your editor into a REPL that I mentioned, and you get stuff like this where you can evaluate Clojure code on-the-fly in Unity. (Also possible with Godot.)
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Godot Engine clojure/jvm bindings
Nice work. Out of curiosity, though, why did you go that route instead of the Arcadia Godot port? Was there something missing or wrong with that, or did you just want to see if you could get JVM Clojure working specifically?
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Godot appreciation post
For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
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Unsure what to do with Clojure
Arcadia uses ClojureCLR to work with Clojure in unity. Also Godot engine version.
What are some alternatives?
When comparing Arcadia and ArcadiaGodot you can also consider the following projects:
libpython-clj - Python bindings for Clojure
babashka - Native, fast starting Clojure interpreter for scripting
godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.
obelix - Obelix: a purely functional static site generator
unifydb - A time-traveling graph database
looped-in - A browser extension that displays Hacker News comments for the current webpage
cljs-tetris
trial - A fully-fledged Common Lisp game engine
Arcadia vs libpython-clj
ArcadiaGodot vs babashka
Arcadia vs godot-fsharp-tools
ArcadiaGodot vs libpython-clj
Arcadia vs obelix
ArcadiaGodot vs unifydb
Arcadia vs looped-in
ArcadiaGodot vs looped-in
Arcadia vs cljs-tetris
ArcadiaGodot vs godot-fsharp-tools
Arcadia vs trial
ArcadiaGodot vs cljs-tetris