ArcadiaGodot

By arcadia-unity

ArcadiaGodot Alternatives

Similar projects and alternatives to ArcadiaGodot

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better ArcadiaGodot alternative or higher similarity.

ArcadiaGodot reviews and mentions

Posts with mentions or reviews of ArcadiaGodot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-28.
  • ArcadiaGodot – Program Godot Applications with Clojure
    1 project | news.ycombinator.com | 6 Jul 2022
  • improved repl for lua?
    8 projects | /r/lua | 28 Feb 2022
    To follow on what I was saying before about editor integration with REPLs, you can actually take it even farther than those simple examples. Clojure, for example, provides the ability to start a network-based REPL (nREPL) inside a running application. You can connect to it and view, change, or add to the program's state in real time while building your application. Combine that with the ability to send code from your editor into a REPL that I mentioned, and you get stuff like this where you can evaluate Clojure code on-the-fly in Unity. (Also possible with Godot.)
  • Godot Engine clojure/jvm bindings
    4 projects | /r/Clojure | 26 Oct 2021
    Nice work. Out of curiosity, though, why did you go that route instead of the Arcadia Godot port? Was there something missing or wrong with that, or did you just want to see if you could get JVM Clojure working specifically?
  • Godot appreciation post
    3 projects | /r/godot | 9 Jul 2021
    For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
  • Unsure what to do with Clojure
    10 projects | /r/Clojure | 9 Jun 2021
    Arcadia uses ClojureCLR to work with Clojure in unity. Also Godot engine version.
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Stats

Basic ArcadiaGodot repo stats
6
169
0.0
5 months ago

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