ArcadiaGodot
By arcadia-unity
lua-repl
A Lua REPL implemented in Lua for embedding in other programs (by hoelzro)
ArcadiaGodot | lua-repl | |
---|---|---|
6 | 2 | |
170 | 164 | |
1.2% | - | |
0.0 | 0.0 | |
6 months ago | over 2 years ago | |
Clojure | Lua | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ArcadiaGodot
Posts with mentions or reviews of ArcadiaGodot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-28.
- ArcadiaGodot – Program Godot Applications with Clojure
-
improved repl for lua?
To follow on what I was saying before about editor integration with REPLs, you can actually take it even farther than those simple examples. Clojure, for example, provides the ability to start a network-based REPL (nREPL) inside a running application. You can connect to it and view, change, or add to the program's state in real time while building your application. Combine that with the ability to send code from your editor into a REPL that I mentioned, and you get stuff like this where you can evaluate Clojure code on-the-fly in Unity. (Also possible with Godot.)
-
Godot Engine clojure/jvm bindings
Nice work. Out of curiosity, though, why did you go that route instead of the Arcadia Godot port? Was there something missing or wrong with that, or did you just want to see if you could get JVM Clojure working specifically?
-
Godot appreciation post
For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
-
Unsure what to do with Clojure
Arcadia uses ClojureCLR to work with Clojure in unity. Also Godot engine version.
lua-repl
Posts with mentions or reviews of lua-repl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-28.
-
improved repl for lua?
The lua interpreter is pretty bare-bones. I see https://github.com/hoelzro/lua-repl has some additional features like tab completion.
-
Creating an REPL in Lua?
I'm trying to create a REPL inside of neovim. I know there's already a luarock library avaliable, but it seems like to be standalone and requires user to manage luarocks, which is not avalable for all plugin managers. Also, I want this REPL capable of manipulating the internal state of neovim. Therefore I decided to implement my own REPL.
What are some alternatives?
When comparing ArcadiaGodot and lua-repl you can also consider the following projects:
babashka - Native, fast starting Clojure interpreter for scripting
jupyter_console - Jupyter Terminal Console
Arcadia - Clojure in Unity
croissant - 🥐 A Lua REPL and debugger
libpython-clj - Python bindings for Clojure
ilua - Portable Lua kernel for Jupyter
unifydb - A time-traveling graph database
python-prompt-toolkit - Library for building powerful interactive command line applications in Python
looped-in - A browser extension that displays Hacker News comments for the current webpage
fish-shell - The user-friendly command line shell.
godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.
cljs-tetris
ArcadiaGodot vs babashka
lua-repl vs jupyter_console
ArcadiaGodot vs Arcadia
lua-repl vs croissant
ArcadiaGodot vs libpython-clj
lua-repl vs ilua
ArcadiaGodot vs unifydb
lua-repl vs python-prompt-toolkit
ArcadiaGodot vs looped-in
lua-repl vs fish-shell
ArcadiaGodot vs godot-fsharp-tools
ArcadiaGodot vs cljs-tetris