ArcadiaGodot VS lua-repl

Compare ArcadiaGodot vs lua-repl and see what are their differences.

lua-repl

A Lua REPL implemented in Lua for embedding in other programs (by hoelzro)
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ArcadiaGodot lua-repl
6 2
170 164
1.2% -
0.0 0.0
6 months ago over 2 years ago
Clojure Lua
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ArcadiaGodot

Posts with mentions or reviews of ArcadiaGodot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-28.
  • ArcadiaGodot – Program Godot Applications with Clojure
    1 project | news.ycombinator.com | 6 Jul 2022
  • improved repl for lua?
    8 projects | /r/lua | 28 Feb 2022
    To follow on what I was saying before about editor integration with REPLs, you can actually take it even farther than those simple examples. Clojure, for example, provides the ability to start a network-based REPL (nREPL) inside a running application. You can connect to it and view, change, or add to the program's state in real time while building your application. Combine that with the ability to send code from your editor into a REPL that I mentioned, and you get stuff like this where you can evaluate Clojure code on-the-fly in Unity. (Also possible with Godot.)
  • Godot Engine clojure/jvm bindings
    4 projects | /r/Clojure | 26 Oct 2021
    Nice work. Out of curiosity, though, why did you go that route instead of the Arcadia Godot port? Was there something missing or wrong with that, or did you just want to see if you could get JVM Clojure working specifically?
  • Godot appreciation post
    3 projects | /r/godot | 9 Jul 2021
    For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
  • Unsure what to do with Clojure
    10 projects | /r/Clojure | 9 Jun 2021
    Arcadia uses ClojureCLR to work with Clojure in unity. Also Godot engine version.

lua-repl

Posts with mentions or reviews of lua-repl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-28.
  • improved repl for lua?
    8 projects | /r/lua | 28 Feb 2022
    The lua interpreter is pretty bare-bones. I see https://github.com/hoelzro/lua-repl has some additional features like tab completion.
  • Creating an REPL in Lua?
    1 project | /r/lua | 2 Jan 2022
    I'm trying to create a REPL inside of neovim. I know there's already a luarock library avaliable, but it seems like to be standalone and requires user to manage luarocks, which is not avalable for all plugin managers. Also, I want this REPL capable of manipulating the internal state of neovim. Therefore I decided to implement my own REPL.

What are some alternatives?

When comparing ArcadiaGodot and lua-repl you can also consider the following projects:

babashka - Native, fast starting Clojure interpreter for scripting

jupyter_console - Jupyter Terminal Console

Arcadia - Clojure in Unity

croissant - 🥐 A Lua REPL and debugger

libpython-clj - Python bindings for Clojure

ilua - Portable Lua kernel for Jupyter

unifydb - A time-traveling graph database

python-prompt-toolkit - Library for building powerful interactive command line applications in Python

looped-in - A browser extension that displays Hacker News comments for the current webpage

fish-shell - The user-friendly command line shell.

godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.

cljs-tetris