pixels
boxy
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pixels
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How can I add graphics to my nim program?
For 2D graphics, there is a simplified API made by Araq to draw pixels and text: Pixels
boxy
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Nim v2.0 Released
Not by itself! But together with other library boxy you can: https://github.com/treeform/boxy
You should use pixie to load textures, create text, rasterize vector graphic etc... and send them to boxy to be drawn every frame.
Yes Pixie is CPU only, and just like you can't use Cairo or Skea for real time games you can't use Pixie, but boxy you totally can.
- How can I add graphics to my nim program?
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Simple Gamepad Support
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
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Is Fidget usable for implementation of 3D rendering?
The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.
What are some alternatives?
nim-csfml - Nim bindings to SFML multimedia/game library
cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim
windy - Windowing library for Nim using OS native APIs.
nim-gamepad - Cross-platform gamepad library for nim
nimgl - NimGL is a Nim library that offers bindings for popular libraries used in computer graphics
owlkettle - A declarative user interface framework based on GTK 4
vulkan - Vulkan C bindings for Nim
pixie - Full-featured 2d graphics library for Nim.
shady - Nim to GPU shader language compiler and supporting utilities.
nuklearnim - Mirror of a thin Nim programming language for Nuklear GUI library