Apple-Silicon-Guide VS mesa

Compare Apple-Silicon-Guide vs mesa and see what are their differences.

Apple-Silicon-Guide

Apple Silicon Guide. Learn all about the A17 Pro, A16 Bionic, R1, M1-series, M2-series, and M3-series chips. Along with all the Devices, Operating Systems, Tools, Gaming, and Software that Apple Silicon powers. (by mikeroyal)

mesa

Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/) (by Mesa3D)
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Apple-Silicon-Guide mesa
54 39
1,552 1,155
- -
8.4 9.8
4 months ago 3 months ago
Swift C
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Apple-Silicon-Guide

Posts with mentions or reviews of Apple-Silicon-Guide. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-22.
  • Will class of 09 play on a 2023 Mac book air?
    1 project | /r/Steam | 10 Dec 2023
    Congratulations for buying a NON-PC that's IN-capable of playing games on its own except these games https://www.pcgamingwiki.com/wiki/List_of_macOS_ARM_games. You paid top dollars for a crippled machine, all thanks to Apple. Any ARM user "Must" use one of the PC Emulators told in https://github.com/mikeroyal/Apple-Silicon-Guide which is usually Rosetta (default by Apple) for you so that you can play ANY game you see but NOT in its native speed but in Emulated (slower but not much) speed.
  • Steam on a MacBook Pro?
    1 project | /r/Steam | 7 Dec 2023
    Steam sells only Windows games with "exceptions" for Linux games (SteamOS) and MacOS games (only means Intel-Macs, not ARM-Macs). Since you now own a non-PC now it's time to EMULATE a PC in your ARM device so first READ through https://github.com/mikeroyal/Apple-Silicon-Guide which forms the basis of how to do Gaming in any ARM device.
  • Games for Mac
    1 project | /r/Steam | 6 Dec 2023
    GPT (Game Porting Kit) is NOT what you think it's and definitely not what Apple advertises to be a Proton competitor (Proton is for SAME CPU but Different OSes, GPT is for Different CPU + Different OSes, totally irrelevant). GPT is just "another Windows EMULATOR" as there are lots of them in the https://github.com/mikeroyal/Apple-Silicon-Guide but a better one compared to previous attempts for the same thing.
  • Make Valve games native for Apple Sillicon
    1 project | /r/Steam | 9 Jul 2023
    Unless you sell your Mac for a PC (M1 devices are not PC), you'll need these emulation tools because nothing will change.
  • Will steam run games on Arm based windows laptop?
    1 project | /r/steamsupport | 8 Jul 2023
    So there are 2 paths ahead of you; either buy a Normal Laptop (Intel or AMD) and enjoy all the PC games that can you find or buy a Apple Laptop and instead use Windows Emulation (current best solution with all emulation tools listed at https://github.com/mikeroyal/Apple-Silicon-Guide) to play any PC games you may want, with glitches of course due to emulation Basically you choose either Gaming or Apple but can't do both for a satisfactory performance because the money you'll be giving to a Apple Laptop will get you a better PC Gaming Laptop for the same price range.
  • Mac steam idea
    2 projects | /r/Steam | 22 Jun 2023
    All the solutions told in https://github.com/mikeroyal/Apple-Silicon-Guide are one way or another an emulation for Windows because there are no other ways. Sad thing is, Apple did the same scam back then 2000's with https://en.wikipedia.org/wiki/PowerPC as it can be referred as M0 of is time (predecessor to M1) but that caused them to Bankrupt so later to be saved by https://www.cnbc.com/2017/08/29/steve-jobs-and-bill-gates-what-happened-when-microsoft-saved-apple.html but Apple is stupid enough to repeat same mistake again and deceive their fans.
  • A question for Ubisoft devs or game devs in general
    1 project | /r/ubisoft | 15 Jun 2023
    Thing is, Proton is between Operating Systems for the "same" PC Architecture of Intel CPU Instruction Set that governs all the CPUs (Intel, AMD, whatever) except only the ARM so Proton is extremely fast because it's a Code Conversion layer rather than an Emulation. Instead Apple using Mobile CPUs (where M comes from) on PC Architecture is very very different because this is between "different" PC Achitectures so code conversion won't suffice and instead Full Emulation is done from Intel-to-ARM via software on a https://en.wikipedia.org/wiki/Virtual_machine that all ARM solutions told in https://github.com/mikeroyal/Apple-Silicon-Guide based upon.
  • warframe through apple’s gptk and its issues
    1 project | /r/Warframe | 10 Jun 2023
    In case anyone didn't understand his -Enigmatic- talk, he's talking about https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit the latest band-aid from Apple as all previous attempts are at https://github.com/mikeroyal/Apple-Silicon-Guide to make Windows Warframe to -force- it work on M1-M2 series Macintosh models via emulation (and no GPTK doesn't work like Steam's Proton because Proton is a conversion layer between OSes so fast but Apple needs emulation between different CPU Architectures).
  • Can't Install The Sims™ 4 on my Mac
    1 project | /r/origin | 8 Jun 2023
    Basically, you own a "Mobile" CPU (where M comes from) running with the PC counterparts and no PC game is written for that CPU because all games are always written for https://en.wikipedia.org/wiki/X86_instruction_listings (Intel and AMD) so players yourself now -Must- use Emulation Software that you can pick any from https://github.com/mikeroyal/Apple-Silicon-Guide. So you'll basically be running Windows in a Virtual Machine in your M1 Mac and run the game inside that virtual machine (any Windows game, it doesn't differ for you to be Mac anymore) for a lesser performance compared to running the game on a true PC that you used to have but no longer because of a poor and uninformed choice to switch to Mac.
  • Apple’s new Proton-like tool can run Windows games on a Mac
    3 projects | /r/Steam | 7 Jun 2023
    So educate yourself by reading true articles like https://www.pcworld.com/article/394895/what-is-valve-proton-steam-deck-games-software-explained.html to learn the differences and be careful from now on where and how you get your information because you're inclined to believe in https://en.wikipedia.org/wiki/Information_pollution created by Apple. Apple is creating Yet-Another-Windows-Emulator claiming to be faster from tons of other Emulators told in https://github.com/mikeroyal/Apple-Silicon-Guide which doesn't change the fact that games won't be running Natively so they'll either be slow or problematic (no emulation is perfect).

mesa

Posts with mentions or reviews of mesa. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-06.
  • Been thinking of switching to linux but I am a noob
    8 projects | /r/linux_gaming | 6 Dec 2023
    No problems, AMD Adrenalin it's a part of Windows AMD drivers, but on Linux you have not this soft, here is link: https://github.com/Mesa3D/mesa
  • I need help to upgrade the C++ source code of the panfrost driver on the ARM Chromebook from 1.1 to 1.2
    1 project | /r/cpp_questions | 19 Oct 2023
    # apt install libxcb-glx0-dev libx11-xcb-dev libxcb-present-dev libxshmfence-dev libxxf86vm-dev # git clone https://gitlab.freedesktop.org/mesa/mesa # cd mesa meson setup build/ -Dgallium-drivers=lima,panfrost,kmsro,swrast -Dplatforms=x11 -Dvulkan-drivers= -Dllvm=disabled The Meson build system Version: 1.0.1 Source dir: /Dati/mesa Build dir: /Dati/mesa/build Build type: native build Project name: mesa Project version: 23.3.0-devel C compiler for the host machine: cc (gcc 12.2.0 "cc (Debian 12.2.0-14) 12.2.0") C linker for the host machine: cc ld.bfd 2.40 C++ compiler for the host machine: c++ (gcc 12.2.0 "c++ (Debian 12.2.0-14) 12.2.0") C++ linker for the host machine: c++ ld.bfd 2.40 Host machine cpu family: arm Host machine cpu: armv7l Checking if "-mtls-dialect=gnu2" runs: YES Dependency vdpau skipped: feature gallium-vdpau disabled Program glslangValidator found: NO Dependency libva skipped: feature gallium-va disabled Program python3 found: YES (/usr/bin/python3) Fetching value of define "ETIME" : 62 Checking for function "bswap32" : YES Checking for function "bswap64" : YES Checking for function "clz" : YES Checking for function "clzll" : YES Checking for function "ctz" : YES Checking for function "expect" : YES Checking for function "ffs" : YES Checking for function "ffsll" : YES Checking for function "popcount" : YES Checking for function "popcountll" : YES Checking for function "unreachable" : YES Checking for function "types_compatible_p" : YES Compiler for C supports function attribute const: YES Compiler for C supports function attribute flatten: YES Compiler for C supports function attribute malloc: YES Compiler for C supports function attribute pure: YES Compiler for C supports function attribute unused: YES Compiler for C supports function attribute warn_unused_result: YES Compiler for C supports function attribute weak: YES Compiler for C supports function attribute format: YES Compiler for C supports function attribute packed: YES Compiler for C supports function attribute returns_nonnull: YES Compiler for C supports function attribute alias: YES Compiler for C supports function attribute noreturn: YES Compiler for C supports function attribute visibility:hidden: YES Checking if "__uint128_t" compiles: NO Checking for function "reallocarray" : YES Checking for function "fmemopen" : YES Checking if "gc-sections" : links: YES Compiler for C supports arguments -Werror=implicit-function-declaration: YES Compiler for C supports arguments -Werror=missing-prototypes: YES Compiler for C supports arguments -Werror=return-type: YES Compiler for C supports arguments -Werror=empty-body: YES Compiler for C supports arguments -Werror=incompatible-pointer-types: YES Compiler for C supports arguments -Werror=int-conversion: YES Compiler for C supports arguments -Wimplicit-fallthrough: YES Compiler for C supports arguments -Wmisleading-indentation: YES Compiler for C supports arguments -Wno-missing-field-initializers: YES Compiler for C supports arguments -Wno-format-truncation: YES Compiler for C supports arguments -Wno-nonnull-compare: YES Compiler for C supports arguments -fno-math-errno: YES Compiler for C supports arguments -fno-trapping-math: YES Compiler for C supports arguments -Qunused-arguments: NO Compiler for C supports arguments -fno-common: YES Compiler for C supports arguments -Wno-microsoft-enum-value: NO Compiler for C supports arguments -Wno-unused-function: YES Compiler for C supports arguments -Werror=format: YES Compiler for C supports arguments -Wformat-security: YES Compiler for C supports arguments -Werror=thread-safety: NO Compiler for C supports arguments -ffunction-sections: YES Compiler for C supports arguments -fdata-sections: YES Compiler for C++ supports arguments -Werror=return-type: YES Compiler for C++ supports arguments -Werror=empty-body: YES Compiler for C++ supports arguments -Wmisleading-indentation: YES Compiler for C++ supports arguments -Wno-non-virtual-dtor: YES Compiler for C++ supports arguments -Wno-missing-field-initializers: YES Compiler for C++ supports arguments -Wno-format-truncation: YES Compiler for C++ supports arguments -fno-math-errno: YES Compiler for C++ supports arguments -fno-trapping-math: YES Compiler for C++ supports arguments -Qunused-arguments: NO Compiler for C++ supports arguments -flifetime-dse=1: YES Compiler for C++ supports arguments -Wno-microsoft-enum-value: NO Compiler for C++ supports arguments -Werror=format: YES Compiler for C++ supports arguments -Wformat-security: YES Compiler for C++ supports arguments -ffunction-sections: YES Compiler for C++ supports arguments -fdata-sections: YES Compiler for C supports arguments -Wno-override-init: YES Compiler for C supports arguments -Wno-initializer-overrides: NO Compiler for C supports arguments -Werror=pointer-arith: YES Compiler for C supports arguments -Werror=vla: YES Compiler for C supports arguments -Werror=gnu-empty-initializer: NO Compiler for C++ supports arguments -Werror=pointer-arith: YES Compiler for C++ supports arguments -Werror=vla: YES Compiler for C++ supports arguments -Werror=gnu-empty-initializer: NO Checking for function "__builtin_ia32_clflushopt" : NO Checking if "GCC atomic builtins" compiles: YES Checking if "GCC atomic builtins required -latomic" : links: YES Checking if "GCC 64bit atomics" with dependency : links: YES Library ws2_32 found: NO Header "sys/sysmacros.h" has symbol "major" : YES Header "sys/sysmacros.h" has symbol "minor" : YES Header "sys/sysmacros.h" has symbol "makedev" : YES Header "sys/mkdev.h" has symbol "major" : NO Check usable header "sched.h" : YES Checking for function "sched_getaffinity" : YES Check usable header "xlocale.h" : NO Check usable header "linux/futex.h" : YES Check usable header "endian.h" : YES Check usable header "dlfcn.h" : YES Check usable header "sys/shm.h" : YES Check usable header "cet.h" : NO Check usable header "pthread_np.h" : NO Check usable header "renderdoc_app.h" : NO Check usable header "sys/inotify.h" : YES Checking for function "strtof" : YES Checking for function "mkostemp" : YES Checking for function "memfd_create" : YES Checking for function "random_r" : YES Checking for function "flock" : YES Checking for function "strtok_r" : YES Checking for function "getrandom" : YES Checking for function "qsort_s" : NO Checking for function "posix_fallocate" : YES Checking if "GNU qsort_r" : links: YES Header "time.h" has symbol "struct timespec" : YES Checking for function "thrd_create" : YES Header "errno.h" has symbol "program_invocation_name" : YES Header "math.h" has symbol "issignaling" : YES Checking for function "posix_memalign" : YES Checking whether type "struct dirent" has member "d_type" : YES Checking if "strtod has locale support" : links: YES Checking if "Bsymbolic" : links: YES Checking if "version-script" : links: YES Checking if "dynamic-list" : links: YES Compiler for C supports link arguments -Wl,--build-id=sha1: YES Checking for function "dlopen" : YES Checking for function "dladdr" with dependency : YES Checking for function "dl_iterate_phdr" : YES Checking for function "clock_gettime" : YES Found pkg-config: /usr/bin/pkg-config (1.8.1) Run-time dependency zlib found: YES 1.2.13 Run-time dependency libzstd found: YES 1.5.4 Run-time dependency threads found: YES Checking for function "pthread_setaffinity_np" with dependency threads: YES Run-time dependency expat found: YES 2.5.0 Library m found: YES Run-time dependency libdrm found: YES 2.4.114 Run-time dependency libudev found: YES 251 Run-time dependency libelf found: YES 0.188 Run-time dependency valgrind found: NO (tried pkgconfig) Program bison found: YES (/usr/bin/bison) Program bison found: YES 3.8.2 (/usr/bin/bison) Program flex found: YES (/usr/bin/flex) Run-time dependency libunwind found: YES 1.6.2 Run-time dependency x11 found: YES 1.8.4 Run-time dependency xext found: YES 1.3.4 Run-time dependency xfixes found: YES 6.0.0 Run-time dependency xcb-glx found: YES 1.15 Run-time dependency xcb-shm found: YES 1.15 Run-time dependency xcb found: YES 1.15 Found CMake: /usr/bin/cmake (3.25.1) Run-time dependency xcb-keysyms found: NO (tried pkgconfig and cmake) Run-time dependency x11-xcb found: YES 1.8.4 Run-time dependency xcb-dri2 found: YES 1.15 Run-time dependency xcb-dri3 found: YES 1.15 Run-time dependency xcb-present found: YES 1.15 Dependency xcb-shm found: YES 1.15 (cached) Run-time dependency xcb-sync found: YES 1.15 Run-time dependency xshmfence found: YES 1.3 Run-time dependency glproto found: YES 1.4.17 Run-time dependency dri2proto found: YES 2.8 Run-time dependency xxf86vm found: YES 1.1.4 Run-time dependency xcb-xfixes found: YES 1.15 Run-time dependency xcb-randr found: YES 1.15 Run-time dependency xrandr found: YES 1.5.2 Library sensors found: NO Program nm found: YES (/usr/bin/nm) Program symbols-check.py found: YES (/usr/bin/python3 /Dati/mesa/bin/symbols- check.py) Program install_megadrivers.py found: YES (/usr/bin/python3 /Dati/mesa /bin/install_megadrivers.py) Program decode.py found: YES (/Dati/mesa/src/compiler/isaspec/decode.py) Program encode.py found: YES (/Dati/mesa/src/compiler/isaspec/encode.py) Program ln found: YES (/bin/ln) Checking for function "mincore" : YES Build targets in project: 214 mesa 23.3.0-devel Directories prefix : /usr/local libdir : lib/arm-linux-gnueabihf includedir : include Common C and C++ arguments c_cpp_args : -mtls-dialect=gnu2 OpenGL OpenGL : YES ES1 : YES ES2 : YES Shared glapi : YES GLVND : NO DRI Platform : drm Driver dir : /usr/local/lib/arm-linux-gnueabihf/dri GLX Enabled : YES Provider : dri EGL Enabled : YES Drivers : builtin:egl_dri2 builtin:egl_dri3 Platforms : x11 surfaceless drm xcb GBM Enabled : YES Backends path : /usr/local/lib/arm-linux-gnueabihf/gbm Vulkan Drivers : NO Video Codecs : NO APIs : NO LLVM Enabled : NO Gallium Enabled : YES Drivers : lima panfrost kmsro swrast Platforms : x11 surfaceless drm xcb Frontends : mesa Off-screen rendering (OSMesa): NO HUD lm-sensors : NO Perfetto Enabled : NO User defined options gallium-drivers : lima,panfrost,kmsro,swrast llvm : disabled platforms : x11 vulkan-drivers : Found ninja-1.11.1 at /usr/bin/ninja
  • PRoot-Distro Ubuntu : Adreno 7xx GPU series Freedreno Turnip install
    2 projects | /r/termux | 1 Aug 2023
    $ echo "deb-src [signed-by="/usr/share/keyrings/ubuntu-archive-keyring.gpg"] http://ports.ubuntu.com/ubuntu-ports jammy main restricted universe multiverse" >> /etc/apt/sources.list $ sudo apt update $ sudo apt build-dep mesa $ clone https://gitlab.freedesktop.org/mesa/mesa $ cd mesa $ meson build -Dgbm=enabled -Dopengl=true -Degl=enabled -Degl-native-platform=x11 -Dgles1=disabled -Dgles2=enabled -Ddri3=enabled -Dglx=dri -Dllvm=enabled -Dshared-llvm=disabled -Dplatforms=x11,wayland -Dgallium-drivers=swrast,virgl,zink -Dvulkan-drivers=swrast -Dosmesa=true -Dglvnd=true -Dxmlconfig=disabled $ sudo ninja -C build install
  • using aur helpers like pamac and paru result in issues with downloading and building mesa-git
    2 projects | /r/archlinux | 23 May 2023
  • unfair advantage
    1 project | /r/pcmasterrace | 10 Mar 2023
    Basically there's this one driver for all intel/amd gpus (https://gitlab.freedesktop.org/mesa/mesa) and NVIDIA decided to make their own barely working driver (full of bugs) and also try to make their own standards & protocols instead of using the ones intel/amd have already created
  • Exploring Rust for Vulkan drivers, part 1
    1 project | news.ycombinator.com | 2 Feb 2023
    For the curious (I was), I believe this is the associated commit: https://github.com/Mesa3D/mesa/commit/f2e535e4fed5bdc13e11a4...
  • I have used Linux for a year and a half. My temporary usage of Windows has cemented a newfound perspective for me
    1 project | /r/StallmanWasRight | 15 Jan 2023
    So you're running Mesa 23 by compiling the code at https://gitlab.freedesktop.org/mesa/mesa/ then?
  • Should I switch to Fedora from PopOS?
    1 project | /r/linuxquestions | 13 Jan 2023
  • Does the RX 6700s not have Linux drivers? can't find any
    1 project | /r/linux_gaming | 6 Jan 2023
    no it uses amdgpu driver which is build into / part of the kernel (device drivers), and you can use 2 userspace graphics drivers, one being mesa the other one being amdvlk
  • how do i implement vulkan on my driver
    2 projects | /r/vulkan | 28 Dec 2022
    Good luck, check out https://gitlab.freedesktop.org/mesa/mesa and https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/gpu/drm?h=v6.2-rc1 this is for Linux, but I don't believe that the size of that project, would be different for windows.

What are some alternatives?

When comparing Apple-Silicon-Guide and mesa you can also consider the following projects:

ManyMC - 📦 A familiar Minecraft Launcher with native support for macOS arm64 (M1)

AMDVLK - AMD Open Source Driver For Vulkan

Dual-Edge-TPU-Adapter - Dual Edge TPU Adapter to use it on a system with single PCIe port on m.2 A/B/E/M slot

com.valvesoftware.Steam

Whisky - A modern Wine wrapper for macOS built with SwiftUI

vulkan-test - Test if your system supports Vulkan

FinderFix - FinderFix lets you resize and reposition Finder windows to your liking

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

m1necraft - Minecraft compiled natively for  Silicon.

steam-runtime - A runtime environment for Steam applications

m1_benchmark - Some benchmarks of MacOS M1 (Apple Silicon) - using ffmpeg and primitive: CPU centered

open-gpu-kernel-modules - NVIDIA Linux open GPU kernel module source