AppImageLauncher
proton-ge-custom
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AppImageLauncher | proton-ge-custom | |
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183 | 1,160 | |
4,909 | 9,205 | |
- | - | |
3.7 | 9.6 | |
3 days ago | 12 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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AppImageLauncher
- New to fedora, any advices?
- Flatpak Is Not the Future
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What is the proper way to install?
Every file that you want to execute has to be in your environment PATH. I would also advise to put symlinks and personal executables in ~/.local/bin and put that to your path. Since your user has ownership over that directory, you won't have any probs with permissions that may or may not occur at all. Since we're talking about AppImage files, you might also want to take a look at AppImageLauncher which does a pretty good job at creating entries for your Desktop Menu for the AppImage files that you install to your system.
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What’s the best way to install App Man, direct or via distrobox?
I think it's safe to install it directly as it stores everything in a single directory. For AppImages there is also AppImagePool + AppImageLauncher (can be installed rootless, useful for better integration of appimages).
- Newer Linux Administrator, have a question regarding Debian builds like Ubuntu and installer.appimage files.
- AppImage won't ask anymore to Integrate after Running only once
- AppImageLauncher no longer working on Fedora 38
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Working on an app to "install" and manage AppImages
This reminds me of a prettier version of AppImageLauncher. Is there also an "Uninstall" option in the right-click menu of the app launcher?
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Can I trust Flatpak apps if they are not managed by the app developer?
I'm using AppImageLauncher on Fedora.
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Standard Notes users - how are you creating shortcut to SN inDock?
"... I recall that this was related to an issue with most Electron apps, wherein the AppImage cannot be integrated with the desktop or the favourites bar. So far we've found that the AppImageLauncher (https://github.com/TheAssassin/AppImageLauncher) helps with getting around this!
proton-ge-custom
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I forked SteamOS for my living room PC
- KDE/wayland
> That said, these things work flawlessly on the Deck.
Likely due to running into these graphics driver -> WM and similar compatibility issues and fixing them. The other performance improvements from kernel changes probably don't hurt either.
0: Requires unreleased proton-ge build: https://github.com/GloriousEggroll/proton-ge-custom/pull/104...
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GW2 on linux through Steam
Have you tried a custom runner? I have it up and running for years now without any issues: https://github.com/GloriousEggroll/proton-ge-custom
- GE-Proton8-24 Released
- GE-Proton8-23 Released
- GE-Proton8-22 Released with Alan Wake 2 Fixes
- GE-Proton8-22 Released
- GE-Proton8-17 Released
What are some alternatives?
appimaged - appimaged is a daemon that monitors the system and integrates AppImages.
wine - Repository containing source code for various Lutris Wine builds
void-packages - The Void source packages collection
Proton - Compatibility tool for Steam Play based on Wine and additional components
Home Manager using Nix - Manage a user environment using Nix [maintainer=@rycee]
proton-tkg - Just a way for me to host and back up my Tk-Glitch proton-tkg configs and patches and stuff.
go-appimage - Go implementation of AppImage tools
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
bauh - Graphical user interface for managing your Linux applications. Supports AppImage, Debian and Arch packages (including AUR), Flatpak, Snap and native Web applications
FidelityFX-FSR - FidelityFX Super Resolution
AppImageUpdate - AppImageUpdate lets you update AppImages in a decentral way using information embedded in the AppImage itself.
HeroicGamesLauncher - A Native GUI Epic Games Launcher for Linux [Moved to: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher]