mizu
Gameboy emulator in Rust (by Amjad50)
mooneye-gb
A Game Boy research project and emulator written in Rust (by Gekkio)
mizu | mooneye-gb | |
---|---|---|
1 | 5 | |
32 | 904 | |
- | - | |
7.1 | 0.0 | |
11 months ago | almost 2 years ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mizu
Posts with mentions or reviews of mizu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-07.
-
Gameboy Emulator Development in Rust (Twitch)
Amjad has an excellent Rust emulator he also shared recently: https://github.com/Amjad50/mizu
mooneye-gb
Posts with mentions or reviews of mooneye-gb.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-26.
- [GameBoy] Problem with CD instruction.
- RBoy: A Gameboy Emulator in Rust
-
MetroBoy, gate-level simulator of the original Game Boy
The Mooneye GB project, still only doing DMG and not supporting Color, is trying to accurately document as many variants and differences between versions as possible. But it's essentially at the cycle level and not gate level. If there are very nuanced differences at the cycle level, there are probably a lot more differences on the gate level.
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Strange coin-incrementing bug in Super Mario Land in my Game Boy emulator in C. Advice please?
Test your DAA instruction. https://github.com/Gekkio/mooneye-gb/blob/master/tests/acceptance/instr/daa.s
-
jitboy: A Game Boy emulator with dynamic recompilation (JIT) for x86-64
[3] https://github.com/Gekkio/mooneye-gb/tree/master/tests
What are some alternatives?
When comparing mizu and mooneye-gb you can also consider the following projects:
gbc - A Gameboy Color (GBC) emulator written in Rust.
cemu_graphic_packs - Community Graphic Packs for Cemu
feather-gb - Just another GameBoy emulator written in Rust 🦀
gbemu - A Gameboy emulator in modern C++
gameboy-emulator-rust
gb-test-roms - Collection of Game Boy test roms.
gbemu - WebAssembly based Gameboy Emulator
jitboy - A Game Boy emulator with dynamic recompilation (JIT)
playboy - Playboy is a Nintendo Gameboy emulator for the Panic Playdate written in Rust! 👾
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
Mimic - A Gameboy emulator written in Rust
which.gb - 🧙♀️ Just a little Game Boy ROM that tries to determine which model/revision your device is.