Airshipper
specs
Airshipper | specs | |
---|---|---|
15 | 13 | |
245 | 2,415 | |
2.0% | 1.1% | |
7.3 | 6.4 | |
10 days ago | 10 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Airshipper
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Airshipper 0.10.0 released
Windows user will get it by the usual auto-update, AUR is already updated. Flathub will update soon. All downloads can be found here: https://veloren.net/download/
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help pls
You can follow flathub installation : https://veloren.net/download/
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Veloren Multiplayer Problem
Most probably you have out-of-date version. First, you should have Airshipper launcher installed. Then run game using the launcher and it will be up-to-date. If you get the message again, probably you should quit the game, press "Update" button in the launcher and launch updated version. Also see https://veloren.net/download/
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Veloren fresh release, but both flatpak and snap are out of date and even the launcher doesn't work
According to the Veloren website, provided they’re using the net.veloren.airshipper flatpak, it is official. The unofficial Veloren/Airshipper packages are the Ubuntu PPA and Copr RPM packages
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Veloren is releasing 0.13!
To join, you can download the game for free at veloren.net and create an account, then launch the game and hop on the default server. See you there!
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Veloren is a multiplayer voxel RPG written in Rust
Interestingly their launcher GitHub readme provides installation instruction for NixOS users but their website does not mention it.
Launcher GitHub page: https://github.com/veloren/Airshipper
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Veloren 0.12 is here! Veloren is an open-source multiplayer voxel RPG set in a beautiful procedural world. Join the release party today at 18:00 GMT on the public server!
such a cash grab that they're releasing it as free and open source
- Found a game in development that is extremely similar to alpha CW and is free! Check it out, I've been having a ton of fun playing it so far and it gets semi-frequent updates with a plan towards a finished product!
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Howdy, Veloren Community. I need your help once again.
You don't have to be professional for a bug report, the developers will help you if needed, just use the issue section of the repo https://github.com/veloren/Airshipper
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Hello Veloren Community! How do I get into this game? I might become a fan!
Source: https://veloren.net/download/
specs
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Why ECS pattern is popular in Rust?
The question arises from seeing a plethora of projects using ECS: hecs , Bevy , specs, legion
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Want to learn how to make games with Rust and the Bevy game engine? Now is a great time to jump in with the recently released Bevy version 0.10. I created a Bevy 0.10 beginner tutorial video series for those looking to learn and join our game dev community!
Instead, I'm using now the specs Library. It's a pure ECS library and much less powerful, without any visualization capabilities, but its works for me :)
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Is implementing an ECS in rust a bad idea for a beginner project?
writing an ECS is defined a challenging project, no matter the language or if you're a beginner. although it is entirely possible to write one in Rust, check out specs and bevy_ecs for examples.
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Ecs fundamentally at odds with borrow checker.
specs
- Goggles - A specs-derived DIY library for doing ECS
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Veloren is releasing 0.13!
The official 3d rendering client uses a custom engine called Voxygen. They use Specs for logic.
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How are rust devs doing?
Rust has a delightful ECS library, specs, that I absolutely love. It has safe multi-threaded execution built right in, which is fantastic for the pretty parallelizable work I was doing. Concurrency in C++ is nasty business on the best of days, and I've run into so many nasty bugs with the custom system I've had to build out to fit the web's weird threading model.
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Programming a Rogue-Like with Rust
Man, this Specs [0] library is so strange to me, coming from a Unity background. Is there some sort of comparison as to why one way is better than the other?
[0] https://specs.amethyst.rs/
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Bellclone: a simple 2D game about jumping
Hi everyone - I just picked up one of my long-unfinished side project built with Rust and would like to show it to you here. It's a clone of the famous(?) Winterbells game. It's written entirely in Rust and uses OpenGL and an entity-component-system architecture ([the `specs` crate](https://crates.io/crates/specs)) (still learning), no game engine.
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There are a *lot* of actor framework projects on Cargo.
Wait did the person at your company write specs or something else because they weren't pleased with it? I don't know much about amethyst and vaguely know about entity component systems but I watched a talk on someone making a game with amethyst and was pretty impressed -- it looked thoroughly approachable and I do not doubt the performance is there (since the whole reason you do ECS is performance).
What are some alternatives?
veloren
bevy - A refreshingly simple data-driven game engine built in Rust
learn-wgpu - Guide for using gfx-rs's wgpu library.
Amethyst - Data-oriented and data-driven game engine written in Rust
iced_examples - Algunos ejemplos usando el crate Iced de Rust
ggez - Rust library to create a Good Game Easily
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Crayon - A small, portable and extensible game framework written in Rust.
Airshipper
piston - A modular game engine written in Rust
ajour - A World of Warcraft addon manager written in Rust.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]