ASCII-axe
bearlibterminal
ASCII-axe | bearlibterminal | |
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6 | 3 | |
9 | 114 | |
- | - | |
9.1 | 4.5 | |
about 2 years ago | 6 months ago | |
Pascal | C | |
MIT License | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ASCII-axe
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How to detect when the terminal is resized
I've written an ASCII roguelike game that runs in the terminal, it draws the display using the Video unit. https://github.com/cyberfilth/ASCII-axe
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Sharing Saturday #397
Playable versions are available on the Releases page, it doesn't have even a fraction of the features that I want yet but it's a complete demo game that can be played and won (or lost).
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Sharing Saturday #380
This week I started adding projectiles to Axes, Armour & Ale. Nothing too advanced yet, just little Red Cap sprites who throw rocks at you. The hardest part was figuring out how to implement animation in the game loop. Axes runs on the terminal, so the animation blocks the main loop whilst it plays out. Projectiles are quite fast though, and I'm trying to balance the NPC distribution so that there aren't too many enemies throwing projectiles on screen at once. Animated GIF I also added the beginnings of the Game Over screen, it randomly chooses an ASCII art image like the one below. RIP Screen Next I want to add scrolls, spells and improved projectiles for the player (slings, bow and arrow etc). Actually my 'to do' list is much longer than that, but those are the low hanging fruit coding-wise. Test alpha versions are available here http://rogue-axe.tk/
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Sharing Saturday #375
The second challenge was bug fixing an issue where the game would occasionally freeze on the title screen. I've written a logging unit that only runs in Debug mode and spits out information about which functions are successfully being called. With it, I was able to diagnose the issue. The cave generator tries to place stairs at opposite ends of the map, occasionally though one half of the map would generate without any floor tiles and the game would hang. I've added an extra line that checks that each map generated has floor tiles on the left and right side of the level, discarding any that don't https://github.com/cyberfilth/ASCII-axe For bugfixing, the biggest help has been:
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Sharing Saturday #366
More work on the terminal version of Axes, Armour & Ale https://github.com/cyberfilth/ASCII-axe
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Free Pascal roguelike, buggy NPC's
I've put together a terminal version of the game, running in a 80x25 terminal window. The code for this is at https://github.com/cyberfilth/ASCII-axe
bearlibterminal
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Tic tac toe
Yeah looks like good practice. Although it's better to make console programs with simple libraries like bearlibterminal, so you don't need perfectly formatted whitespace and it's not so ugly.
- My simple Asci renderer implemented in SDL2
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Sharing Saturday #366
The old frontend was using BearLibTerminal via Cursive, a Rust crate to handle terminal UIs. BearLibTerminal is a great library and can handle font/tiles of different sizes. See the "spacing" parameter at http://foo.wyrd.name/en:bearlibterminal:reference:configuration.
What are some alternatives?
Turks-Crawling-Dungeon - A roguelike by Noah Sotolongo (Mangosauce).
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
GhostSystem - Online RPG scifi-fantasy dystopia with a focus on a living world. In heavy development, not playable.
Aztheria-and-Elendor-Worlds-of-Dragons - A roguelike game in C++ about being a dragon, intended to include support both for randomly generated and developer/user generated worlds.
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
reflector - Reflector: Laser Defense, a tactical base-builder game
Cursive - A Text User Interface library for the Rust programming language
codealong2020 - The reddit /r/roguelikedev code along 2020!
SFML - Simple and Fast Multimedia Library