AI-Toolbox
ml-agents
AI-Toolbox | ml-agents | |
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2 | 60 | |
641 | 16,358 | |
- | 1.0% | |
5.1 | 8.0 | |
4 months ago | 15 days ago | |
C++ | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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AI-Toolbox
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Impact of using sockets to communicate between Python and RL environment
Makes sense. I was just wondering if someone had any comparisons to share. I will create a toy environment in Unreal and compare integrating RL C++ libraries (looking at AI-Toolbox and mlpack) vs using Python with socket communication.
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Greedy AI agents learn to cooperate
I maintain a repository of many implementations of classical (tabular) RL algorithms [1] which you might enjoy playing with when starting out. I use it for both research and for student projects. The advantage of avoiding NNs when starting out is that it is much simpler to inspect the inner workings of an algorithm to see whether it's working or not.
I'm always happy to help if something is unclear or difficult so feel free to open issues there :)
[1]: https://github.com/Svalorzen/AI-Toolbox
ml-agents
- How do I change the maximum number of steps for training
- are the install steps update to date?
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Help with regenerating new worker id
I am a beginner to using ML Agents to simulate an environment for DL i am trying to trial runs by tinkering through different values between the action space and keep encountering this issue when attempting to run a new trial. I've tried mlagents-learn --force and mlagents-learn --run-id=newtest but both prompt the same error message. Using linux, I am aware of a similar bug occuring in older versions (https://github.com/Unity-Technologies/ml-agents/issues/1505) but solutions didn't fix it.
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Trying to get into AI
The Github page for ML-Agents has a fairly straight forward example.
- Implement API to allow AI/ML to play your game, or is it not needed?
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Is there a good alternative to Unity ML Agents?
Very few commits in the last year and not many new features (https://github.com/Unity-Technologies/ml-agents/commits/develop)
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At least I put effort into the AI prompt to generate some code that people can refer to, whereas you do absolutely nothing to contribute to the community.
and PR content: https://github.com/Unity-Technologies/ml-agents/commit/ed212103e451449bf84711a4a8f7bf11dfb1211a
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I have some questions as an absolute beginner.
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot of dead-ends.
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Could Somebody please help me figure this out ? been struggling with it for a week now
Op, I'd just pull the repo again to a new folder from https://github.com/Unity-Technologies/ml-agents (use SourceTree for simplicity if you don't know git).
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Unity ML-Agents documentation is wrong, I can't build an executable and run training as the docs state
My github issue on their documentation: https://github.com/Unity-Technologies/ml-agents/issues/5899
What are some alternatives?
Recast/Detour - Industry-standard navigation-mesh toolset for games
gym - A toolkit for developing and comparing reinforcement learning algorithms.
Veles - Distributed machine learning platform
AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
BayesOpt - BayesOpt: A toolbox for bayesian optimization, experimental design and stochastic bandits.
carla - Open-source simulator for autonomous driving research.
tensorflow - An Open Source Machine Learning Framework for Everyone
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
tiny-cnn - header only, dependency-free deep learning framework in C++14
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
nano
ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents