ACE
Mirror
ACE | Mirror | |
---|---|---|
28 | 23 | |
284 | 4,860 | |
1.1% | 1.5% | |
9.4 | 9.8 | |
5 days ago | 2 days ago | |
C# | C# | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ACE
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Have you been there when an MMO shut down?
You guys probably already know about this.. https://emulator.ac/
- What dead MMORPG are you still playing and why? (not live anymore)
- What Closed MMOs do you wish you could play today?
- What old games do you still play?
- returning player so excited to be playing again first time I'm logging in and in about 7 years giddy up
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Are there any other good MMO private servers? (not WoW)
Asheron's Call
- The Wi Flag -Turns out some players in Asheron's Call were born unlucky
- Experimenting with server configuration
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Thinking of playing again after a 20+ year break
You can set up your own personal server and run/teleport around as an admin. For ACE (one of the two server emulator projects) a setup guide can be found here: https://github.com/ACEmulator/ACE/wiki/ACE-Hosting
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Ask HN: What video game would you get?
Save your money. Download the Asheron's Call emulator and explore one of the best games ever made.
https://emulator.ac
Mirror
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Release Radar • February 2024 Edition
Woah, over 80 versions 😮! This is a project with over 1,740 releases over the past five years. Mirror is one for the game devs in the room. It's a high level networking library for Unity. Used in some of the top video games, Mirror is used by thousands of game developers around the world. The latest update brings Mirror in line with the latest Unity version, includes better motion smoothing time, and lots more. Check out all the changes in the Mirror changelog.
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What are some big no-nos when designing multiplayer functionality?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
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Creating multiplayer VR experiences
Mirror is another option.
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Messing around with Generic Types, Thought I'd share this fun function
Unity's package is, from what I understand, an imitation of Mirror (which is kind of ironic given the name) but I don't know if they have improved it since I last checked. At that point, you might want to consider Mirror instead.
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Spent April learning Unity, started a little dice roller to show off the dice my brother designs
Multiplayer is something I've wanted to try, just so other people can see the dice rolls that each player makes. I found a cool multiplayer library that I hope to try out later, it is called Mirror ... is that what you use? https://github.com/MirrorNetworking/Mirror
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Creating an MMO. (Looking for wisdom)
I'd suggest getting an experienced developer on board, one that has worked with networking before. Multiplayer games are hard to buid. Regarding networking frameworks, I know Mirror for Unity has been tested for an MMO use case. Not sure about Unity's first-party Networked Game Objects solution.
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After updating Mirror, I now have all of these errors...
Are you using AsmDef assembly files? If so make sure you have Mirror.Transports.asmdef referenced in your main (Source folders) asmdef.
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Unreal Engine 5.2 Beta - Procedural Content Generator (PCG)
I dunno why they'd even bother implementing that when mirror did it for free
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Is it hard making a open world multiplayer game as an indie dev?
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
- GitHub - MirrorNetworking/Mirror: #1 Open Source Unity Networking Library
What are some alternatives?
AAEmu - A server software for ArcheAge written in .Net Core
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
NexusForever - An emulator for the defunct MMORPG WildStar which supports build 16042 (Final Patch)
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
ServUO - An Ultima Online server emulator written in C# .NET
EpicOnlineTransport - A Transport for Mirror using Epic Online Services
TrueUO - https://trueuo.com
Riptide - Lightweight C# networking solution for multiplayer games.
ACViewer - Viewer / Utility for DAT files for the game Asheron's Call
2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine
Ryujinx - Experimental Nintendo Switch Emulator written in C#
fuse - Multiplayer Online Standard