3s-Unity-Stuff
UIEffect
3s-Unity-Stuff | UIEffect | |
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1 | 2 | |
11 | 5,348 | |
- | - | |
0.0 | 3.4 | |
over 2 years ago | 6 months ago | |
C# | C# | |
MIT License | MIT License |
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3s-Unity-Stuff
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idk if this is common knowledge but
I can add one more EVEN FASTER trick to this! VRChat doesn't use any of the HDRP or other types of compiled shaders, and actually doesn't even use the post processing shaders either (it replaces the settings with a copy on the client) so this takes a lot of time to compile. Not using a ton of different shaders helps a lot, (make everything vrchat mobile standard or something if your stuff works with it!) but, /r/tupper you should know that Float3 made an incredible tool that basically yeets all the shaders that vrchat doesn't use from the compile process. https://github.com/Float3/3s-Unity-Shaders-Scripts/blob/master/Assets/Scripts/3/Editor/ShaderPreProcessor.cs
UIEffect
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How are highly polished 2D UIs achieved?
mob-sakai's UI Effect
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Has anyone got mobsaki's uieffect's working on mobile?
Hey! I'm part way through a mobile project and i've used https://github.com/mob-sakai/UIEffect in order to do a bunch (like a bunch!) of UI effects... Off the bat none of the effects seem to work on iOS device, and I'm wondering if it's even possible to get the effects going on mobile... Has anyone passed into this space?
What are some alternatives?
VRC-Cancerspace - Cancerous screenspace shader for VRChat. Please use responsibly. :^)
Kinect-VFX-Graph - Use Kinect's depth feed with Unity's VFX Graph
KlakNDI - NewTek NDIā¢ plugin for Unity
unity-web3-game-kit - Unity Web3 Game Kit is the fastest way to connect and build games for Web3. It provides a single workflow for building high performance dapps. Fully compatible with your favourite platform.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
ParticleEffectForUGUI - Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
UnityBookPageCurl - Page curl effect for Unity3d using UGUI
Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline
ShaderlabVS - ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming
InputManager - Custom InputManager for Unity
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity