3D-Mars-landing-page VS three-gpu-pathtracer

Compare 3D-Mars-landing-page vs three-gpu-pathtracer and see what are their differences.

3D-Mars-landing-page

I used Three.js to create a great landing page in this tutorial. You'll briefly learn how to use orbit controls and dat.gui. By the end of the tutorial, you'll learn to create an awesome website like this. (by santosharron)
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3D-Mars-landing-page three-gpu-pathtracer
1 3
19 1,220
- -
10.0 9.8
over 1 year ago 13 days ago
JavaScript JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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3D-Mars-landing-page

Posts with mentions or reviews of 3D-Mars-landing-page. We have used some of these posts to build our list of alternatives and similar projects.

three-gpu-pathtracer

Posts with mentions or reviews of three-gpu-pathtracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.

What are some alternatives?

When comparing 3D-Mars-landing-page and three-gpu-pathtracer you can also consider the following projects:

three-js-tutorials - 🥉 The code for my Three.js tutorial series on YouTube.

GaussianSplats3D - Three.js-based implementation of 3D Gaussian splatting

GameDev - 👾 The code for my game dev + computer graphics experiments on YouTube. [Moved to: https://github.com/SuboptimalEng/Gamedex]

three-bvh-csg - A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh

bump - Heart in a sphere in a box

three-js-games - 👾 The code for my Three.js game dev experiments on YouTube.

three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

my-robot - WebGL Robot made with React(.js) Three Fiber

the-cube - The Cube - A Rubik's Cube Game

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

raytracer - C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.