2D-Ambient-Occlusion
This repository contains a C# class that is capable of taking a 2D image and generating a shadow on the surface behind it, and shadows itself. (by STOL4S)
blah
A small 2d c++ game framework (by NoelFB)
2D-Ambient-Occlusion | blah | |
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6 | 4 | |
24 | 534 | |
- | - | |
7.1 | 3.3 | |
10 months ago | about 1 year ago | |
C# | C++ | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
2D-Ambient-Occlusion
Posts with mentions or reviews of 2D-Ambient-Occlusion.
We have used some of these posts to build our list of alternatives
and similar projects.
- [HLSL] 2D Ambient Occlusion (Finished)
- [HLSL] MonoGame 2D Ambient Occlusion (Finished)
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2D Ambient Occlusion (UPDATE!)
Hey everyone! Thank you all for your thoughts and comments on my previous post. I've made some major changes to the code. Currently this is a C# project that can draw 2D sprites and calculate ambient occlusion in the scene. The code is currently free and available for download at GitHub: https://github.com/STOL4S/2D-Ambient-Occlusion
- 2D Ambient Occlusion
blah
Posts with mentions or reviews of blah.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-05.
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I want to learn to make games in C++
Then, take a look at this GitHub repo for a tiny (but very complete) 2D game engine: https://github.com/noelfb/blah
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Simple, clean, modern, 2D, cross-platform - game framework source code?
back to the question blah is a small game framework by the person who made Celeste, that lacks in some features but is a great starting point.
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Looking for code only game engine
For 2d there’s blah by noelfb who made Celeste: https://github.com/NoelFB/blah
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Should I use ECS?
As an example, see Noel Berry's small engine: https://github.com/NoelFB/blah He's an experienced indie game dev and he has a small framework (engine if you dare calling it) with not that many features, but is a great learning tool if you're starting, and shows that you don't need a big game engine to make good games.
What are some alternatives?
When comparing 2D-Ambient-Occlusion and blah you can also consider the following projects:
Mixture - Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
quicksilver - A simple framework for 2D games on desktop and web
exengine - A C99 3D game engine
Ebiten - Ebitengine - A dead simple 2D game engine for Go
neverengine
nCine - A cross-platform 2D game engine
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
MonocleEngineMirror - Monocle Engine Mirror. Same engine used in TowerFall and Celeste