2D-Ambient-Occlusion
This repository contains a C# class that is capable of taking a 2D image and generating a shadow on the surface behind it, and shadows itself. (by STOL4S)
Mixture
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime (by alelievr)
2D-Ambient-Occlusion | Mixture | |
---|---|---|
6 | 4 | |
24 | 1,138 | |
- | - | |
7.1 | 1.8 | |
10 months ago | about 1 month ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
2D-Ambient-Occlusion
Posts with mentions or reviews of 2D-Ambient-Occlusion.
We have used some of these posts to build our list of alternatives
and similar projects.
- [HLSL] 2D Ambient Occlusion (Finished)
- [HLSL] MonoGame 2D Ambient Occlusion (Finished)
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2D Ambient Occlusion (UPDATE!)
Hey everyone! Thank you all for your thoughts and comments on my previous post. I've made some major changes to the code. Currently this is a C# project that can draw 2D sprites and calculate ambient occlusion in the scene. The code is currently free and available for download at GitHub: https://github.com/STOL4S/2D-Ambient-Occlusion
- 2D Ambient Occlusion
Mixture
Posts with mentions or reviews of Mixture.
We have used some of these posts to build our list of alternatives
and similar projects.
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How would I generate a square gradient height map and convert it to a Texture2D (Refer to the image below)?
If you are going to displace something with it you can generate it and use it inside your shader. One option is to use mixer, same mathematical structure applies. Or you can use material maker, again the same math.
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I made a node-based procedural texture builder from scratch. Available for free on the asset store. I would greatly appreciate reviews and feedback in general.
I guess it competes with mixture (https://github.com/alelievr/Mixture) : Fewer possibilities but easier to handle.
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Started working on a node-based texture builder for Unity, here is the progress after two days of work. What do you think? Would you use such a tool?
Maybe interesting for you if you don‘t know it already: https://github.com/alelievr/Mixture
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A hot chocolate in a pint to warm your heart 🍫
I'm using the mixture plugin: https://github.com/alelievr/Mixture You have a 2d and 3d node for fluid simulation.
What are some alternatives?
When comparing 2D-Ambient-Occlusion and Mixture you can also consider the following projects:
quicksilver - A simple framework for 2D games on desktop and web
Worlds - World History Simulator
Ebiten - Ebitengine - A dead simple 2D game engine for Go
DungeonGenerator - Procdural dungeon generator for Unity3D
nCine - A cross-platform 2D game engine
NodeEditor - A node editor control for Avalonia.
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
ConvChain - Bitmap generation from a single example with convolutions and MCMC
nico - a Game Framework in Nim inspired by Pico-8.
UnityRuntimeNodeEditor - Unity runtime node editor using with Unity UI.
blah - A small 2d c++ game framework
nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
2D-Ambient-Occlusion vs quicksilver
Mixture vs Worlds
2D-Ambient-Occlusion vs Ebiten
Mixture vs DungeonGenerator
2D-Ambient-Occlusion vs nCine
Mixture vs NodeEditor
2D-Ambient-Occlusion vs RigelEngine
Mixture vs ConvChain
2D-Ambient-Occlusion vs nico
Mixture vs UnityRuntimeNodeEditor
2D-Ambient-Occlusion vs blah
Mixture vs nodify