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Top 10 spatial-audio Open-Source Projects
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PipeWire-Guide
PipeWire Guide. Learn about how PipeWire gives your Linux system a Professional Audio/Video Processing workflow.
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InfluxDB
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Cavern
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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m1-web-spatialaudioplayer
Consolidated Mach1 spatial audio player focused on collecting all headtracking input methods and defining best practices
Here's an absolute nightmare example file tree, from the newly open-sourced Valve's audio engine called Steam Audio:
It is far easier to use a non-Windows operating system and simply direct the IQ data into the application you want, or use a better app which can take data directly from the RSPdx. However, in an RTL-SDR book, I saw a reference to VB-Cable, which is a separate software from VAC. Pipewire is another tool, definitely open-source and free, which should work.
Somewhat tangential, but here's a cool somewhat open-source project related to Dolby Atmos:
https://cavern.sbence.hu/cavern/
https://github.com/VoidXH/Cavern
The visualizer, which is what I was _most_ interested in (along with software decoding) is written in C# and the rendering is done in Unity -- both things I valued & thought were cool. In theory, you could build a DIY multi-channel "receiver" with this type of software if given enough audio outputs (and/or put something like Dante to use).
I explored it a bit further but it's relatively cost prohibitive, especially if you want to do something like accept HDMI input, it gets messy. AFAICT, at least when I went down this research path a few months back, even finding & getting dev kits/boards with HDMI input (of semi-recent generation) was non-trivial & pretty pricey.
spatial-audio related posts
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Name it Better (ideas for making more informative names)
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Steam Audio 4.5.2 released as Open Source
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Valve Makes All Steam Audio SDK Source Code Available Under Apache 2.0 License
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Multi-channel Audio Part 2
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What happened to environmental audio in PC games?
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With the induction of UE5’s integrated real-time lighting system (Lumen); if developers begin utilizing this technology, and Epic optimizes its CPU performance, do you think it will replace ray-tracing? Should AMD keep chasing this feature?
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Anybody using Steam Audio Spatializer with FMOD and Unity? Still having issues with making it work properly.
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A note from our sponsor - InfluxDB
www.influxdata.com | 12 May 2024
Index
What are some of the best open-source spatial-audio projects? This list will help you:
Project | Stars | |
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1 | steam-audio | 2,139 |
2 | PipeWire-Guide | 840 |
3 | LabSound | 705 |
4 | EnvelopForLive | 465 |
5 | Cavern | 266 |
6 | m1-sdk | 53 |
7 | SoundObject_binary | 41 |
8 | m1-web-spatialaudioplayer | 28 |
9 | spacemouse-osc | 8 |
10 | Woofer | 5 |
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