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noise-2d Open-Source Projects
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If you go to the FastNoiseLite github you'll see there's a FastNoiseLite.glsl file, this file contains the entire library. So to use this in a shader we need to use the new shader #inlude preprocessor. In short, create a new ShaderInclude resource, paste the contents of the FastNoiseLite.glsl file into it and then simply #include it in your shader.
NOTE:
The open source projects on this list are ordered by number of github stars.
The number of mentions indicates repo mentiontions in the last 12 Months or
since we started tracking (Dec 2020).
noise-2d discussion
noise-2d related posts
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Using FastNoiseLite (or any GLSL library) in a shader.
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Procedural terrain generation that isn't so bumpy?
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While working on my game I made a highly optimized Noise Library for C#, I just made it open-source!
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Experimenting with shaped islands and Perlin noise. Video link below.
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perlin noise offset
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My second procedural mesh attempt. No vegetation cover yet.
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Using noise seeds in a very large world.
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A note from our sponsor - InfluxDB
www.influxdata.com | 15 Jun 2024
Index
Project | Stars | |
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1 | FastNoise | 2,614 |