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Top 23 minecraft-forge-mod Open-Source Projects
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StructureTutorialMod
A short example showing how to register a structure and get it to generate in all biomes in NeoForge, Forge, and Fabric! (check the branches)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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ChatTriggers
A framework for Minecraft Forge that allows for client modifications to be scripted in JavaScript
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MumbleLink
Minecraft + Mumble + MumbleLink = You hear where voices come from and how far away they are! This is a Minecraft mod based on "Minecraft Forge". It's purpose is to be able to use Minecraft in conjunction with Mumble's positional audio feature (http://mumble.sourceforge.net/).
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ImmersiveIntelligence
An addon for Immersive Engineering focused on Electronics, Warfare, Logistics and Intelligence
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Project mention: [ATFC] foodExpiration is not working properly on my server | /r/TerraFirmaCraft | 2023-07-04This is an issue introduced in TFC v2.2.25 and fixed by v2.2.26
I'd recommend using YUNG's Better Caves. It's pretty much just a better, less buggy alternative to Worley's Caves, and it should work with Biomes O' Plenty.
Project mention: I've completely overhauled how monsters spawn in my modpack with InControl, and I want to share what I've done with it. [1.12.2] | /r/feedthebeast | 2023-06-30Finally, How on earth am I implementing all this? Well it's primarily through 'In Control' and 'Biometweaker'. I use Biometweaker as that's the best way to remove vanilla monsters spawns, basically making a clean slate to start from. If I only used 'In Control' I'd have to manually disable all spawns in the config file, which checks each and every spawn as it comes up. This actually seems to cause a sizeable increase in RAM or CPU usage, so it's best to offload as much work from 'In Control' as possible. Also, when re-adding mobs through BiomeTweaker I can set their 'spawn weight's more specifically, which I can't do with 'In Control' unless I'm adding a new mob to an area. The Biometweaker part is not that involved so I'll just link the github wiki for you to look at if you want.
minecraft-forge-mod related posts
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Biomes O plenty world type (1.12.2)
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[ATFC] foodExpiration is not working properly on my server
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I've completely overhauled how monsters spawn in my modpack with InControl, and I want to share what I've done with it. [1.12.2]
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My ChatGPT program for ComputerCraft is on GitHub! (Link in comments)
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Who thinks that they should make a dr.stone game and have the science real and all I know I’d pay to play that
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The depth of the world as in the new versions
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Best starter farm animal and crops, and best late stage farm animal and crops
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A note from our sponsor - InfluxDB
www.influxdata.com | 1 May 2024
Index
What are some of the best open-source minecraft-forge-mod projects? This list will help you:
Project | Stars | |
---|---|---|
1 | TerraFirmaCraft | 480 |
2 | seppuku | 276 |
3 | CraftTweaker | 276 |
4 | AntiqueAtlas | 251 |
5 | StructureTutorialMod | 230 |
6 | Industrial-Foregoing | 227 |
7 | JMT-MCMT | 217 |
8 | Bumblezone | 170 |
9 | blockbuster | 160 |
10 | ChatTriggers | 159 |
11 | MumbleLink | 109 |
12 | Forbidden-Arcanus | 105 |
13 | YUNGs-Better-Caves | 102 |
14 | ImmersiveIntelligence | 88 |
15 | metamorph | 70 |
16 | Binnie | 70 |
17 | WarpDrive | 69 |
18 | Techarium | 65 |
19 | ExtraPlanets | 59 |
20 | BiomeTweaker | 57 |
21 | SimpleLogin | 47 |
22 | pipez | 40 |
23 | OreSpawn | 34 |
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