I've completely overhauled how monsters spawn in my modpack with InControl, and I want to share what I've done with it. [1.12.2]

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  • BiomeTweaker

    Used to tweak various properties of biomes

  • Finally, How on earth am I implementing all this? Well it's primarily through 'In Control' and 'Biometweaker'. I use Biometweaker as that's the best way to remove vanilla monsters spawns, basically making a clean slate to start from. If I only used 'In Control' I'd have to manually disable all spawns in the config file, which checks each and every spawn as it comes up. This actually seems to cause a sizeable increase in RAM or CPU usage, so it's best to offload as much work from 'In Control' as possible. Also, when re-adding mobs through BiomeTweaker I can set their 'spawn weight's more specifically, which I can't do with 'In Control' unless I'm adding a new mob to an area. The Biometweaker part is not that involved so I'll just link the github wiki for you to look at if you want.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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