graphics-library

Open-source projects categorized as graphics-library

Top 23 graphics-library Open-Source Projects

  • GuiLite

    βœ”οΈThe smallest header-only GUI library(4 KLOC) for all platforms

  • Project mention: Bombed an interview and trying to figure out how to pivot. Any advice on on increasing code literacy and filling in knowledge gaps from EE? | /r/embedded | 2023-12-06
  • matplotplusplus

    Matplot++: A C++ Graphics Library for Data Visualization πŸ“ŠπŸ—Ύ

  • Project mention: Creating k-NN with C++ (from Scratch) | dev.to | 2024-01-11

    cmake_minimum_required(VERSION 3.5) project(knn_cpp CXX) # Set up C++ version and properties include(CheckIncludeFileCXX) check_include_file_cxx(any HAS_ANY) check_include_file_cxx(string_view HAS_STRING_VIEW) check_include_file_cxx(coroutine HAS_COROUTINE) set(CMAKE_CXX_STANDARD 20) set(CMAKE_BUILD_TYPE Debug) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) # Copy data file to build directory file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/iris.data DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) # Download library usinng FetchContent include(FetchContent) FetchContent_Declare(matplotplusplus GIT_REPOSITORY https://github.com/alandefreitas/matplotplusplus GIT_TAG origin/master) FetchContent_GetProperties(matplotplusplus) if(NOT matplotplusplus_POPULATED) FetchContent_Populate(matplotplusplus) add_subdirectory(${matplotplusplus_SOURCE_DIR} ${matplotplusplus_BINARY_DIR} EXCLUDE_FROM_ALL) endif() FetchContent_Declare( fmt GIT_REPOSITORY https://github.com/fmtlib/fmt.git GIT_TAG 7.1.3 # Adjust the version as needed ) FetchContent_MakeAvailable(fmt) # Add executable and link project libraries and folders add_executable(${PROJECT_NAME} main.cc) target_link_libraries(${PROJECT_NAME} PUBLIC matplot fmt::fmt) aux_source_directory(lib LIB_SRC) target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}) target_sources(${PROJECT_NAME} PRIVATE ${LIB_SRC}) add_subdirectory(tests)

  • InfluxDB

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  • Silk.NET

    The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

  • Project mention: Is there a real time graphics llibrary in c# | /r/csharp | 2023-05-17

    A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too πŸ™‚ - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.

  • DiligentEngine

    A modern cross-platform low-level graphics library and rendering framework

  • Project mention: DiligentGraphics: Open-source cross-platform rendering middleware | news.ycombinator.com | 2024-04-29
  • FluidX3D

    The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.

  • Project mention: FluidX3D | news.ycombinator.com | 2024-03-24
  • OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

  • Project mention: Unhandled SEHException when running OpenTK project - What am I doing wrong? | /r/opengl | 2023-06-25

    Open a new issue on Github. Include all of this, and provide info on your OS and GPU.

  • chafa

    πŸ“ΊπŸ—Ώ Terminal graphics for the 21st century.

  • Project mention: what terminal emulator would you recommend? | /r/archlinux | 2023-12-11

    Like some people here and under this post said, I like Kitty and would recommend it to anyone who uses/used Alacritty, as they are very similar in surface. I actually switch between Alacritty and Kitty pretty often, depending on my "mood". I recently went back to Kitty for image support (through chafa though, for better compatibility across terminal emulators). However, Wayland support is poor and I have some issues with fonts being too bold, although it could just be my config...

  • SaaSHub

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  • FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal

  • rust-skia

    Rust Bindings for the Skia Graphics Library

  • Project mention: Integrate with Skia GL | /r/GTK | 2023-08-23

    The only example that shedded some light on the integration was gtk4 + femtovg. So I mimicked the example, using gtk4-rs and Skia's rust bindings. I had some code similar to the following inside a subclass of GLArea to setup Skia's DirectContext, but it failed:

  • LovyanGFX

    SPI LCD graphics library for ESP32 (ESP-IDF/ArduinoESP32) / ESP8266 (ArduinoESP8266) / SAMD51(Seeed ArduinoSAMD51)

  • Project mention: Got a screen up finally πŸ™ƒ | /r/esp32 | 2023-06-06

    Lovyangfx: https://github.com/lovyan03/LovyanGFX/

  • MethaneKit

    🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan

  • vkvg

    Vulkan 2D graphics library

  • GuiLiteSamples

    ✨Small interesting GUI effects could be reused everywhere

  • Project mention: Bombed an interview and trying to figure out how to pivot. Any advice on on increasing code literacy and filling in knowledge gaps from EE? | /r/embedded | 2023-12-06
  • debug-draw

    Immediate-mode, renderer agnostic, lightweight debug drawing API.

  • awesome-graphics-libraries

    :sunglasses: A curated list of 3D graphics libraries and resources

  • canvas_ity

    A tiny, single-header <canvas>-like 2D rasterizer for C++

  • Project mention: Writing a TrueType font renderer | news.ycombinator.com | 2024-01-01

    I have a small TTF implementation that's in the neighborhood of that size and is open source. It's part of my canvas_ity single-header library [0] that's around 2300 LOC / 36 KB object size and implements a C++ version of most of the 2D HTML5 canvas spec [1].

    The core implementation of the TTF parsing and drawing is in L1526-L1846 with another small bit at L3205-L3274 of src/canvas_ity.hpp.

    It's something of a toy implementation that only supports western left-to-right text, and doesn't do any hinting at all, nor kerning, nor shaping. But it's enough to draw a basic "Hello world!" using any typical TTF file.

    The test suite in test/test.cpp L84-304 embeds a few custom Base64-encoded TTF files. They're small and only have a few glyphs but they do exercise a number of interesting edge cases in the OpenType TTF spec [2]. Have a look at the HTML5 port of the test suite at test/test.html in different browsers to see how their canvas implementations render those fonts.

    [0] https://github.com/a-e-k/canvas_ity

    [1] https://www.w3.org/TR/2015/REC-2dcontext-20151119/

    [2] https://standards.iso.org/ittf/PubliclyAvailableStandards/c0...

  • hagl

    Hardware Agnostic Graphics Library for embedded

  • TermGL

    2D & 3D graphics engine in the terminal [C/C++]

  • MetalNanoVG

    The Metal port of NanoVG.

  • Skity

    A light weight 2D Vector Graphic renderer library writing in c++ for OpenGL3.3+ / OpenGLES3.0+ / Vulkan 1.1+/ WebGL2 with WASM

  • bgracontrols

    πŸ†— BGRA Controls is a set of graphical UI elements that you can use with Lazarus LCL applications.

  • TrippyGL

    A simple, lightweight yet highly versatile OpenGL graphics library

  • Speculid

    Easily Manage Graphics in Xcode Projects

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

graphics-library related posts

  • Bombed an interview and trying to figure out how to pivot. Any advice on on increasing code literacy and filling in knowledge gaps from EE?

    2 projects | /r/embedded | 6 Dec 2023
  • Unhandled SEHException when running OpenTK project - What am I doing wrong?

    1 project | /r/opengl | 25 Jun 2023
  • Got a screen up finally πŸ™ƒ

    3 projects | /r/esp32 | 6 Jun 2023
  • Best way to use ST7789 in ESPIDF?

    8 projects | /r/esp32 | 31 Mar 2023
  • Smart mirror help!!

    1 project | /r/esp32 | 17 Feb 2023
  • LovyanGFX 0.5.0 – rich and fast graphics library for ESP32 display devices

    1 project | news.ycombinator.com | 23 Dec 2022
  • Drew a shape in C#

    1 project | /r/csharp | 22 Dec 2022
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    www.influxdata.com | 5 May 2024
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Index

What are some of the best open-source graphics-library projects? This list will help you:

Project Stars
1 GuiLite 7,178
2 matplotplusplus 3,933
3 Silk.NET 3,686
4 DiligentEngine 3,317
5 FluidX3D 3,210
6 OpenTK 3,088
7 chafa 2,626
8 FabGL 1,370
9 rust-skia 1,326
10 LovyanGFX 1,015
11 MethaneKit 761
12 vkvg 728
13 GuiLiteSamples 615
14 debug-draw 482
15 awesome-graphics-libraries 370
16 canvas_ity 318
17 hagl 279
18 TermGL 274
19 MetalNanoVG 209
20 Skity 191
21 bgracontrols 168
22 TrippyGL 157
23 Speculid 116

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