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Top 19 game-mod Open-Source Projects
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mtasa-blue
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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maps
maps is a simple Spigot plugin and api for creating clientside maps and map screens. (by cerus)
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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cities-skylines-2-mod-template
Starter template for Cities Skylines 2 modding with BepInEx and Harmony
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UnfinishedBusiness
This is a game mod for the game Baldur's Gate 2, which aims to finish dangling plots, clean up loose ends and un-dummy dummied out content.
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rollercoaster-tycoon-randomizer
RollerCoaster Tycoon Randomizer mod for RCT1 and RCT2 inside of OpenRCT2
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GSOR-1008-AVRE-Chartreuse-Remodel
Remodel for the GSOR 1008 in World of Tanks, done in the style of a battle-damaged AVRE (Armored Vehicle Royal Engineers) support vehicle. Known as "Chartreuse".
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If the code is compiled, you'd have to pull a few more tricks. But to be fair that is also an issue even if your code is not source available - people can (and do) decompile closed-source programs and hack on them. My personal favourite of that is https://multitheftauto.com/ where the community reverse engineered GTA San Andreas to add multiplayer
does the dpad work for controlling the map? if not then maybe you could try this NFS XtendedInput mod https://github.com/xan1242/NFS-XtendedInput
You're gonna probably want both the ThirteenAG and XtendedInput fixes. Both really helpful at getting this game up and running in the current day.
Just noticed that the Xenomods freecam mod has finally updated with limited XC3 support, so I thought I'd check if it were possible to clip into the models just enough to reveal the full shape of Alexandria's core crystal + locate Dirk's. As expected the Consul models don't have one modelled anywhere and Dirk's Agnian outfit only appears in a prerendered cutscene so no dice (I swear Xenoblade always put the juicy stuff in prerendered cutscenes...), but at the very least this is the full shape of Alexandria's. It's green yeah but clearly not an Aegis core so she's out of the running for the Mythra kid. Not that this is new insight since the sharp point obviously couldn't have been the Zohar shape, but either way figured I'd check.
So I've just started using this mod and I am really struggling with the concept of the specific behaviours. The doco (https://github.com/Misunderstood-Wookiee/Mules-and-Warehouses-Extended) doesn't really help me so I thought I would ask here. (I've got a lot of hours in this game but never spent much time empire building.)
Project mention: RollerCoaster Tycoon Randomizer v0.9.2, now shuffling research order | /r/rct | 2023-05-09
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- I can't use controller configuration
- Anyone know why NFS carbon has this graphical glitch? Tried multiple Roms and they all have this weird green effect.
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www.saashub.com | 29 Apr 2024
Index
What are some of the best open-source game-mod projects? This list will help you:
Project | Stars | |
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1 | mtasa-blue | 1,273 |
2 | NFS-XtendedInput | 82 |
3 | NFSU-XtendedInput | 75 |
4 | overwatch-aimbot | 71 |
5 | LaMulanaRandomizer | 51 |
6 | maps | 41 |
7 | BetterSADX | 33 |
8 | NFSMW_XenonEffects | 27 |
9 | cities-skylines-2-mod-template | 26 |
10 | UnfinishedBusiness | 22 |
11 | xenomods | 22 |
12 | gemrb-mods | 20 |
13 | LaMulana2Randomizer | 17 |
14 | Mules-and-Warehouses-Extended | 12 |
15 | rollercoaster-tycoon-randomizer | 11 |
16 | BattleTech | 5 |
17 | WorldInConflict-FPM | 1 |
18 | GSOR-1008-AVRE-Chartreuse-Remodel | 0 |
19 | factorio-multi-surface | 0 |
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