Top 5 d3d Open-Source Projects
-
axmol
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
The only example that shedded some light on the integration was gtk4 + femtovg. So I mimicked the example, using gtk4-rs and Skia's rust bindings. I had some code similar to the following inside a subclass of GLArea to setup Skia's DirectContext, but it failed:
Learn more about Axmol Engine in our Wiki
You can find more information about D8VK and its installation here: [D8VK GitHub Repository](https://github.com/AlpyneDreams/d8vk)
Project mention: Instead at this point it's better to escalate this than to keep fighting with you on a personal level.; Said those who themselves violate the license for a bunch of anime games... | /r/programmingcirclejerk | 2023-05-27
https://github.com/MaulingMonkey/winresult/
Another project: thindx. Bindings for d3dcompiler + d3d9 + xinput have a lot of enums and flags:
• 50 results in 49 files for flags!: https://github.com/search?q=repo%3AMaulingMonkey%2Fthindx%20...
• 77 results in 69 files for enumish!: https://github.com/search?q=repo%3AMaulingMonkey%2Fthindx+en...
• I still do things by hand somtimes, for reasons that elude my recollection: https://github.com/MaulingMonkey/thindx/blob/127d75f9de91f73...
And these are baby numbers compared to an actual professional gamedev codebase. Attention to detail makes me fairly comfortable with this much hand-generated nonsense in my one man show, but bugs still crop up... and there are people I would dread handing maintainence of such a project over to that I've worked with in a professional capacity, who simply do not care to exercise the same level of care as I do when editing such stuff.