Top 9 compute-shader Open-Source Projects
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HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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GPUDemos
A collection of GPU demos aiming to educate and provide examples of utilising GPU parallel computing in game development.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.
This is much much better, but I did an implementation of this using compute shaders in Godot 4, if that's interesting to folks!
https://github.com/jasonjmcghee/compute-shaders
Project mention: Soft Ground repo - High performance runtime mesh/collider deformation | /r/Unity3D | 2023-05-26
compute-shaders related posts
Index
What are some of the best open-source compute-shader projects? This list will help you:
Project | Stars | |
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1 | HybridRenderingEngine | 1,064 |
2 | AnotherCraft | 240 |
3 | CroissantVulkanRenderer | 58 |
4 | godot-path-tracing | 16 |
5 | compute-shaders | 16 |
6 | InteractiveSmoke | 15 |
7 | GPUDemos | 12 |
8 | PhysarumComputeShader | 7 |
9 | SoftGround | 1 |
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