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compute-shaders reviews and mentions
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Particle Life
This is much much better, but I did an implementation of this using compute shaders in Godot 4, if that's interesting to folks!
https://github.com/jasonjmcghee/compute-shaders
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Show HN: Demo of Agent Based Model on GPU with CUDA and OpenGL (Windows/Linux)
You should work on inter-agent interaction next! It's so much fun.
I have played with this a fair amount and put a couple of my experiments in a repo- both slime mold simulation and "particle life".
Here's the repo: https://github.com/jasonjmcghee/compute-shaders
And a video of the slime mold: https://twitter.com/_jason_today/status/1663378736098738177?...
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jasonjmcghee/compute-shaders is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of compute-shaders is C#.
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