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Top 23 Blueprint Open-Source Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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chappe
🧑💻 Developer Docs builder. Write guides in Markdown and references in API Blueprint. Comes with a built-in search engine.
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Blackprint
A general purpose visual programming. This is the main repository for Blackprint that contains source code of cable, node, and container sketch for visualization.
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DiscordRPC
A Unreal Engine plugin for making presence, invite, join and spectating with Discord. (by LouisRaverdy)
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ElgKismetEditorWidget
This is an Unreal Engine 5.0 editor only plugin to make it possible to use Editor Utility Widgets inside the Blueprint Editor. It also add possibilities to make Editor Widgets that access and edit blueprint graphs.
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flask-email-login
A simple Flask app that doesn't request or store passwords but lets users login based on a login token send via email (magic link).
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Official Website: https://blueprintjs.com/
Project mention: Why does the documentation say to use naming conventions like SKEL, SK, PHYS for Skeleton, Skeletal Mesh, Physics Asset, but all the start content use other abbreviations like SK, SKM and PA instead? | /r/unrealengine | 2023-12-11Doesn’t matter what you use, as long as it’s consistant. Epic changed their recommendations for skeletal meshes and skeletons between UE 4 and 5, hence the inconsistency. Michael Allar’s UE style guide is a common, long standing one. Personally I use whatever Epic’s current standard is, or what my team is using. It’s also fine to not prefix stuff, but it helps for consistency and searchability. It’s honestly more important to name things well, with cascading specificity: assetprefix_assettype_assetsubtype00 e.g. SM_Rock_Desert01, SM_Foliage_Bush_Dry_Small01 etc.
Looks more like https://github.com/thedmd/imgui-node-editor/ to me - both are great libraries though.
If your main problem with Adwaita are the colors, you can easily customize them, and there are even great GUI tools for this[1]
My issue with Breeze aren't the default colors, but rather the theme itself
[1]: https://github.com/GradienceTeam/Gradience
Project mention: Workbench: Learn and Prototype with Gnome Technologies | news.ycombinator.com | 2023-08-21
I've been using https://github.com/NotYetGames/DlgSystem which has been really helpful.
Lately, I’ve written several PRs to an otherwise one man show.
https://github.com/clarkmcc/ngraph
I added prebuilt binaries as part of the CI process for others like simdsim
Made a fork of transformers.js to make it work with bun (also some fixes for bun, and another on the way).
These things add up.
Blueprint related posts
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Why does the documentation say to use naming conventions like SKEL, SK, PHYS for Skeleton, Skeletal Mesh, Physics Asset, but all the start content use other abbreviations like SK, SKM and PA instead?
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How are large vlsi projects' src code organised at big companies?
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How do you organize your C++ scripts? Is there a best practise?
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Update - IronMace responds to Nexon's DMCA takedown of Dark And Darker
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Dmca discord update
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Best-practice ways to organize folder/file structure in UE?
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Settle this once and for all.
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A note from our sponsor - WorkOS
workos.com | 30 Apr 2024
Index
What are some of the best open-source Blueprint projects? This list will help you:
Project | Stars | |
---|---|---|
1 | @blueprintjs/core | 20,409 |
2 | ue5-style-guide | 4,876 |
3 | imgui-node-editor | 3,356 |
4 | ALS-Community | 2,074 |
5 | Gradience | 1,213 |
6 | Blueprint/Boilerplate For Python Projects | 941 |
7 | Workbench | 639 |
8 | khipster | 445 |
9 | DlgSystem | 370 |
10 | CoopShooterUdemy | 353 |
11 | factorio-blueprint-editor | 288 |
12 | UnrealPlugin | 258 |
13 | chappe | 199 |
14 | kotlin-unreal | 186 |
15 | Blackprint | 164 |
16 | SteamBridge | 129 |
17 | DiscordRPC | 112 |
18 | generator-jhipster-svelte | 63 |
19 | LeapUnrealModules | 62 |
20 | ElgKismetEditorWidget | 30 |
21 | factorio-blueprints | 27 |
22 | ngraph | 19 |
23 | flask-email-login | 14 |
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