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Top 23 Steamvr Open-Source Projects
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InfluxDB
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open-brush
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
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PhoneVR
Use Steam VR-enabled applications with your phone as HMD (Head-mounted display). The only Open-Source solution to similar commercial packages like VRidge, iVRy, Trinus etc etc.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Half-Life-Alyx-novr
SteamVR driver for Half-Life-Alyx for playing without VR / драйвер для игры без VR
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VirtualMotionTracker
Virtual Motion Tracker - バーチャルモーショントラッカー OpenVR OSC Tracker Driver for DIY users
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driver_leap
Self-sustainable fork of SteamVR driver for Leap Motion controller with updated vendor libraries
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lighthouse-v2-manager
This python script helps you switch your Steam HMD lighthouses V2 on and into stand-by.
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reshade-vrtoolkit
Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
Project mention: Valve Launches Official Steam Link PC VR Streaming App on Quest | news.ycombinator.com | 2023-12-01https://github.com/alvr-org/alvr
They also achieve very low latency, I didn't follow every single optimization they added but it basically boils down to a few encoding tricks (better image in the center, accept blurriness in the peripheral vision), good network infrastructure, and hardware decoding / encoding being really fast.
If you want to try something practically free with not too bad tracking quality you can check out april tag: https://github.com/ju1ce/April-Tag-VR-FullBody-Tracker
Project mention: Very odd stuttering, not sure what else to call it [Full detail in post] | /r/ValveIndex | 2023-08-16**Links:**Github issue post 1: https://github.com/ValveSoftware/SteamVR-for-Linux/issues/21
Project mention: Squarespace Enters Definitive Agreement to Acquire Google Domains Assets | news.ycombinator.com | 2023-06-16Wasn’t developed in-house.
Open sourced 3 years ago. https://openbrush.app
Awesome work! If you figured out collision, could it be possibly to implement Lucid VR Gloves/Open gloves so as to have actual force feedback and feel when touching something or holding a weapon? See here: https://github.com/LucidVR/opengloves-driver . This would be immersion on the next level
Project mention: Praydog's UEVR Mod - Community Q&A scheduled for May 4, 2023 (5:30 EST/2:30 PST) | /r/virtualreality | 2023-05-04It was a little while back, but try following the guide here to getting the SteamVR emulator working. https://github.com/r57zone/Half-Life-Alyx-novr
PS: I would add Outer Wilds, it's not a native VR game, but thanks to Raicuparta's mod, it feels as if it is. It's one of the most incredible game I have ever played, EVER.
Usually if that little engines detect it it's a false positive. VMT is also open source: https://github.com/gpsnmeajp/VirtualMotionTracker. I've used it before a couple of years ago and it was completely fine
VAFS Redux works well in VR in my experience and you don't need to use quick slots for activation since you can send keyboard hotkeys in VR using OpenVR2Key or OpenVR-AdvancedSettings.
Project mention: Spent 3 years making an overhaul to fix Fallout VR and make it a proper VR game. Tutorial in the comments | /r/virtualreality | 2023-04-26
Project mention: Tutorial: seamless quest pro full body tracking with index knuckles and STEAMLINK | /r/MixedVR | 2023-12-08
Earlier Hitman games using VorpX? Not ideal but can for sure work. or https://github.com/fholger/thedarkmodvr
Afaik there while there are some OSS projects they aren't necessarily mature.
The no_std hal is still a bit of a moving target so it's not as beginner friendly, the most mature here seems to be the SlimeVR firmware: https://github.com/SlimeVR/SlimeVR-Rust/tree/main/firmware
For std hal there are a few more, OFMon being a good one: https://github.com/arashsm79/OFMon
Project mention: Vive Cosmos: Anyone able to provide a wireshark sniff of USB traffic during startup? | /r/Vive | 2023-06-26I don't have a Cosmos, but i've been following this discussion on Github where some folks are trying to figure out the sequence required to turn on the display. They've already gotten the Pro2 working, but the Cosmos is still unsupported.
Steamvr related posts
- Tutorial: seamless quest pro full body tracking with index knuckles and STEAMLINK
- Vmt a virus?
- Valve Launches Official Steam Link PC VR Streaming App on Quest
- VR Gaming on Linux is hard ( for me )
- What are the most unique VR games you know
- Very odd stuttering, not sure what else to call it [Full detail in post]
- pc walking simulators in vr
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A note from our sponsor - InfluxDB
www.influxdata.com | 26 Apr 2024
Index
What are some of the best open-source Steamvr projects? This list will help you:
Project | Stars | |
---|---|---|
1 | openvr | 5,953 |
2 | ALVR | 4,734 |
3 | April-Tag-VR-FullBody-Tracker | 1,069 |
4 | SteamVR-for-Linux | 897 |
5 | VirtualMotionCapture | 745 |
6 | open-brush | 740 |
7 | PhoneVR | 475 |
8 | opengloves-driver | 457 |
9 | Half-Life-Alyx-novr | 403 |
10 | nomai-vr | 328 |
11 | VirtualMotionTracker | 301 |
12 | Simple-OpenVR-Driver-Tutorial | 206 |
13 | lighthouse_pm | 138 |
14 | OpenVR2Key | 117 |
15 | driver_leap | 112 |
16 | steam-vr-wheel | 108 |
17 | OpenVR-WalkInPlace | 108 |
18 | lighthouse-v2-manager | 104 |
19 | TurnSignal | 85 |
20 | reshade-vrtoolkit | 75 |
21 | thedarkmodvr | 64 |
22 | SlimeVR-Rust | 64 |
23 | VivePro2-Linux-Driver | 62 |
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