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Top 23 Inspector Open-Source Projects
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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ProjectVisBug
FireBug for designers › Edit any webpage, in any state https://a.nerdy.dev/gimme-visbug
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Unity-Editor-Toolbox
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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appium-inspector
A GUI inspector for mobile apps and more, powered by a (separately installed) Appium server
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vite-plugin-vue-inspector
jump to editor source code while click the element of browser automatically.
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mdebug
基于React开发的新一代web调试工具,支持React组件调试,类似于Chrome Devtools。A Lightweight, Easy To Extend Web Debugging Tool Build With React
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NiM
Streamline Your Node.js Debugging Workflow with Chromium (Chrome, Edge, More) DevTools. (by june07)
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ScriptableObjectVariant
Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
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OpenGraphGUI
An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while providing ease-of-use to developers via tagging.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Project mention: Mastering Docker Image Optimization: 6 Key Strategies for building Lighter, Faster, and Safer images | dev.to | 2024-04-04Dive is an open-source tool that allows you to explore the various layers of a Docker image. It shows you the content of each layer and helps you identify voluminous or unnecessary parts.
Project mention: Is there a way to replicate this style of foldout/drawer in our own custom editor scripts? | /r/Unity3D | 2023-07-03You may wanna check out this project: https://github.com/arimger/Unity-Editor-Toolbox it makes creating custom hierarchy UIs rather simple from the looks of it, but I haven't tried it so can't really say for sure.
Project mention: Show HN: Volume rendering 3D data in Three.js and GLSL | news.ycombinator.com | 2024-04-21Author of the WebGL volume rendering tutorial [0] you mentioned in the readme here, great work!
Working in WebGL/JS is nice since you can deploy it everywhere, but it can be really hard for graphics programming as you've found because there are very few tools for doing real GPU/graphics debugging for WebGL. The only one I know of is [1], and I've had limited success with it.
WebGPU is a great next step, it provides a modern GPU API (so if you want to learn Metal, DX12, Vulkan, they're more familiar), and modern GPU functionality like storage buffers and compute shaders, not to mention lower overhead and better performance. The WebGPU inspector [2] also looks to provide a GPU profiler/debugger for web that aims to be on par with native options. I just tried it out on a small project I have and it looks really useful. Another benefit of WebGPU is that it maps more clearly to Metal/DX12/Vulkan, so you can use native tools to profile it through Chrome [3].
I think it would be worth learning C++ and a native graphics API, you'll get access to the much more powerful graphics debugging & profiling features provided by native tools (PIX, RenderDoc, Nvidia Nsight, Xcode, etc.) and functionality beyond what even WebGPU exposes.
Personally, I have come "full circle": I started with C++ and OpenGL, then DX12/Vulkan/Metal, then started doing more WebGL/WebGPU and JS/TS to "run everywhere", and now I'm back writing C++ but using WebGL/WebGPU and compiling to WebAssembly to still everywhere (and native for tools).
With WebGPU, you could program in C++ (or Rust) and compile to both native (for access to debuggers and tools), and Wasm (for wide deployment on the web). This is one of the aspects of WebGPU that is most exciting to me. There's a great tutorial on developing WebGPU w/ C++ [4], and a one on using it from JS/TS [5].
[0] https://www.willusher.io/webgl/2019/01/13/volume-rendering-w...
[1] https://spector.babylonjs.com/
[2] https://github.com/brendan-duncan/webgpu_inspector
[3] https://toji.dev/webgpu-profiling/pix
[4] https://eliemichel.github.io/LearnWebGPU/
[5] https://webgpufundamentals.org/
To inspect elements, it is recommended to download the Appium Inspector or use the browser version.
Project mention: What I Have Changed My Mind About in Software Development | news.ycombinator.com | 2023-09-10Tracing debuggers give you the best of both worlds. I've recently started using Flow-storm [0], by @jpmonettas), and it's been quite transformative. You can still easily see the values flowing through your system (better than just "prints"), and it can handle multi-threaded / async scenarios quite nicely. You don't need to manually step through code, you can just "see" your data flow, and when you have loops or some other form of iteration, you can see the data for each pass. Coupling this with a good data visualization tool (such as Portal [1]) really feels like magic. I've been doing Clojure for quite a few years now, and was very happy with my plain REPL-driven workflow, but this is way better.
[0] https://github.com/jpmonettas/flow-storm-debugger
[1] https://github.com/djblue/portal
Project mention: Ask HN: How do you relate rendered HTML to the TypeScript file it came from? | news.ycombinator.com | 2023-09-11There is a nifty SvelteKit plugin called Svelte Inspector[1] that lets you select an element in the browser and open the source file in you IDE. It doesn't always get the line number perfectly, but it's pretty good.
I think it is based on https://github.com/webfansplz/vite-plugin-vue-inspector
And this seems to be a similar tool for React: https://chrome.google.com/webstore/detail/react-inspector/gk...
There is also React Dev Tools: https://chrome.google.com/webstore/detail/react-developer-to...
If none of those suit your needs, I think most of them are open-source. So modify as needed~
[1]: https://joyofcode.xyz/svelte-inspector
Project mention: Show HN: PDFSyntax, a Python library to inspect and transform PDF files | news.ycombinator.com | 2024-01-22
If you're interested in learning more about Inspector and the other features they offer, I'd definitely recommend checking out their website.
Inspector related posts
- Automating Android TV app with Nightwatch
- Mastering Docker Image Optimization: 6 Key Strategies for building Lighter, Faster, and Safer images
- Optimisation des images Docker: 6 Stratégies clés pour des images plus légeres et plus performantes
- Identifying Performance Issues in Laravel with Inspector
- Show HN: PDFSyntax, a Python library to inspect and transform PDF files
- Dive – A tool for exploring each layer in a Docker image
- Post your Feature Requests and contribute to our product journey
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A note from our sponsor - InfluxDB
www.influxdata.com | 25 Apr 2024
Index
What are some of the best open-source Inspector projects? This list will help you:
Project | Stars | |
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1 | dive | 43,487 |
2 | wuzz | 10,477 |
3 | ProjectVisBug | 5,353 |
4 | HTTPLab | 3,981 |
5 | Unity-Editor-Toolbox | 1,546 |
6 | Spector.js | 1,238 |
7 | Indium | 1,130 |
8 | appium-inspector | 924 |
9 | portal | 836 |
10 | inspector | 835 |
11 | vite-plugin-vue-inspector | 623 |
12 | aws-security-workshops | 426 |
13 | pdfsyntax | 420 |
14 | mdebug | 251 |
15 | Real-Time monitoring package for Laravel | 193 |
16 | NiM | 192 |
17 | dom-inspector | 167 |
18 | Inspector | 155 |
19 | mp4analyser | 75 |
20 | jwtinfo | 69 |
21 | ScriptableObjectVariant | 50 |
22 | OpenRCT2-ParkRatingInspector | 39 |
23 | OpenGraphGUI | 27 |
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