Unity-netcode-benchmark Alternatives
Similar projects and alternatives to unity-netcode-benchmark based on common topics and language
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Sevalla
Deploy and host your apps and databases, now with $50 credit! Sevalla is the PaaS you have been looking for! Advanced deployment pipelines, usage-based pricing, preview apps, templates, human support by developers, and much more!
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server
A multi-threaded console / game server that handles logging, user commands and connections from clients. (by Raccoons-Rise-Up)
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com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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multiplayer-community-contributions
Community contributions to Unity Multiplayer Networking products and services.
unity-netcode-benchmark discussion
unity-netcode-benchmark reviews and mentions
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Netick 2, a free networking solution, uses the lowest amount of bandwidth, out-of-the-box, out of all popular networking solutions (paid or free) for Unity!
An independent, unbiased person made a benchmark comparing various networking solutions for Unity. And Netick 2, my new networking solution, used the lowest average amount of bandwidth for all tests. For those unfamiliar, Netick 2 is a new networking solution that is completely engine-independent, built with unmanaged memory and unsafe code, achieving unseen performance and exceptional bandwidth usage.
Stats
StinkySteak/unity-netcode-benchmark is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of unity-netcode-benchmark is C#.