blingful character graphics/TUI library. definitely not curses. (by dankamongmen)

Notcurses Alternatives

Similar projects and alternatives to notcurses

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better notcurses alternative or higher similarity.

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notcurses reviews and mentions

Posts with mentions or reviews of notcurses. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-28.
  • TTE: Terminal Text Effects
    13 projects | | 28 May 2024
    Rather reminds me of Nick Black's Notcurses library.

  • Text UIs != Terminal UIs
    2 projects | | 2 Mar 2024
    > The only reason we don't have animation frameworks for the terminal is because it's not possible

  • Notcurses: Blingful character graphics/TUI library
    2 projects | | 1 Feb 2024
  • Notcurses
    1 project | | 22 Nov 2023
  • good high-level ncurses library
    5 projects | /r/commandline | 10 Jul 2023
    Notcurses. Install it and run notcurses-demo to be suitably impressed.
  • Ratatui: Build rich terminal user interfaces
    2 projects | /r/rust | 30 May 2023
    Same for me, I would be much more motivated if there was something like textual for Rust. Given the capability of terminal emulators now I think Rust is lacking behind in the TUI field. Just checkout what can be done with something like notcurses
  • Terminal emulators that break from the traditional rendering approach?
    1 project | /r/commandline | 29 May 2023
    On the application side of rendering, see notcurses, it is at the leading edge:
  • Doom on Teletext
    2 projects | | 28 May 2023
    Other TUI libraries of note:
  • Io Uring
    3 projects | | 22 May 2023
    The broader world probably knows him best for the terminal handling library Notcurses[1] and a lot of telling terminal emulator authors to get their shit together.

    I’ve had his grad-school project libtorque[2] (HotPar ’10), an event-handling and scheduling library, on my to-read list for years, but I can’t seem to figure out how it accomplishes the interesting things it does.



  • Are We Sixel Yet
    15 projects | | 14 May 2023
    In XTerm, this (rightly) makes no difference. In Foot and Contour however, you still end up a line resp. a screen below where you started, if now with the correct horizontal position.

    So it seems to me like what you want should work by default, except it doesn’t.

    It should be possible to instead just treat the whole thing as a graphical overlay (by computing or directly asking for the character cell size, as Kirill Panov rightly admonishes me is possible with XTWINOPS) without touching the cursor; that’s what the “sixel scrolling” setting (DECSDM) is supposed to do. Then you can just manually move the cursor forward however many positions after you’re done drawing.

    Except apparently the DEC manual (the VT330/340 one above) and DEC hardware contradict each other as to which setting of DECSDM (set or reset) corresponds to which scrolling state (enabled or disabled), and XTerm has implemented it according to the manual not the VT3xx[1,2,3]—then most other emulators followed suit[4]—then XTerm switched to following the hardware[5,6] (unless you and that’s what I’m seeing on my machine right now. So now you need to check if you’re on XTerm ≥ 369 or not[7]. If I’m reading the Notcurses code right, other terminals have followed suit[8].

    Again, ouch.

    P.S. It seems DEC had an internal doc for how their terminals should operate (DEC STD 070) [9]. It does not document DECSDM at all.







    [7] (the correct version cutoff is 369 not 359, the patch contains a now-fixed bug)

    [8] (look for mentions of invertsixel)


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