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Lwjgl3-wiki Alternatives
Similar projects and alternatives to lwjgl3-wiki
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LWJGL
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
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NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better lwjgl3-wiki alternative or higher similarity.
lwjgl3-wiki reviews and mentions
Posts with mentions or reviews of lwjgl3-wiki.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-04.
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What is going on, seriously.
It actually wouldn't be too hard. LWJGL (their graphics library) has bindings for Vulkan, but only in LWJGL 3 while Minecraft uses LWJGL 2. Migration seems simple enough but I can see why they'd avoid it. It does have many quality-of-life improvements for OS integration, though.
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Which language should I choose?
If Java is what you know, give JMonkeyEngine (Tutorial), libGDX (Tutorials), or LWJGL (Tutorials) a try.
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Testing if key is down
Don't know the library, but from the wiki I found: https://github.com/LWJGL/lwjgl3-wiki/wiki/2.6.3-Input-handling-with-GLFW
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GC progress from JDK 8 to JDK 17
In other words, there are some partial workarounds and a lot of tuning and improvements are there and coming. But still, it is a problem. In Java, project Panama should help us with working with non-heap memory. It's possible already via Unsafe and some nice libraries, it's just something you wouldn't do very often. The existing game libraries for Java (e.g. https://github.com/LWJGL/lwjgl3-wiki/wiki/1.3.-Memory-FAQ) are already taking advantage of this and moving data off heap. Makes sense.
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