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Bevy-tnua Alternatives
Similar projects and alternatives to bevy-tnua based on common topics and language
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bevy-tnua reviews and mentions
Posts with mentions or reviews of bevy-tnua.
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Is version skipping a reasonable strategy to keep a split plugin's versions from going completely out of sync?
I'm the author of the character controller plugin Tnua. My plugin currently uses Rapier, but I'm thinking of adding XPBD support. Tnua's architecture would easily support multiple physics backends (it's already decoupled to support both 2D and 3D versions of Rapier), but I'm afraid that every time Bevy upgrades I'll have to either wait for both Rapier and XPBD to upgrade or upgrade Tnua immediately when one of them upgrades, temporarily breaking support for the other.
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Issue with Ground Detection (Rapier3d)
I was having trouble with this a few days ago and I ended up using the bevy-tnua character controller instead. It still uses Rapier physics so it shouldn't be too much work to implement.
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What default should I set for something that should have no default?
My character motion controller plugin Tnua has a Bundle that users are supposed to slap on the character entity. Most of the components have straightforward defaults - except the configuration component, for which I don't want to put default values because it's supposed to be different for different games.
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Announcing bevy-tnua - a floating character controller that uses Rapier as a physics backend
Crate: https://crates.io/crates/bevy-tnua Repository: https://github.com/idanarye/bevy-tnua Docs: https://idanarye.github.io/bevy-tnua/bevy_tnua
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Is this the correct way to deal with characters running off a sloped ledge in a platformer with physics engine?
I'm working on my character motion library, aimed mainly for platformers. It is based on a physics engine, so most of the challenge is figuring out out to "twist" the physics so that the controls feel responsive and snappy even if it breaks the simulation's "accuracy".
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A note from our sponsor - InfluxDB
www.influxdata.com | 29 Apr 2024
Stats
Basic bevy-tnua repo stats
5
129
9.3
about 18 hours ago
idanarye/bevy-tnua is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of bevy-tnua is Rust.
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