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Vulkan-ExtensionLayer reviews and mentions
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VK_EXT_shader_object question
There is an emulation layer you can use: https://github.com/KhronosGroup/Vulkan-ExtensionLayer/blob/main/docs/shader_object_layer.md
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You Can Use Vulkan Without Pipelines Today - Khronos Blog
They're shipping a layer to emulate VK_EXT_shader_object on top of pipelines: https://github.com/KhronosGroup/Vulkan-ExtensionLayer/pull/177
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Question about Vulkan API Version
Also there is a polyfill layer for these two extensions specifically so you can use them everywhere. https://github.com/KhronosGroup/Vulkan-ExtensionLayer
- Vulkan vs OpenGL performance comparison
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A note from our sponsor - InfluxDB
www.influxdata.com | 1 May 2024
Stats
KhronosGroup/Vulkan-ExtensionLayer is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of Vulkan-ExtensionLayer is C.
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