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VRCEyeTracking Alternatives
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VRCEyeTracking reviews and mentions
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Finally Completed: My VR Avatar with Unified Expressions-based Lip, Tongue, and Eye Tracking. Seamless Shift to Smooth Viseme Animation when Speaking.
Additionally, ensure you have a spare USB-port in your headset or be ready to incorporate another USB-cable in the tether. Software-wise, you'll be using VRCFaceTracking and making necessary tweaks to your avatar with VRCFaceTracking-Templates.
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Face Tracking question
https://github.com/benaclejames/VRCFaceTracking, you'll need this software for face tracking to work in VRChat, but it also lists a small discord link at the top of the description, in there they have a channel called "#face-tracked-avatars", which should list every avatar that supports face tracking out of the box, or has a DLC that can be bought for it.
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How to know if an avatar is compatible with Quest Pro's Eye / Face tracking?
The list of parameters that are detected is here: https://github.com/benaclejames/VRCFaceTracking/wiki/Parameters
- Made my own face tracking shapes for Jumpy, here's a side by side shot :)
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Vive face tracker not showing up
I don't believe SteamVR or VRChat natively support face tracking. Rather, you need to use a compatible avatar and something like this OSC application: https://github.com/benaclejames/VRCFaceTracking
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face tracking rigging
If you still can’t find anyone to commission you look into this https://github.com/benaclejames/VRCFaceTracking
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Assuming face shapes will someday be on the VRCSDK Descriptor, what shapes should we be making for our characters? For example visemes in VRCSDK are sil, PP, FF, TH, and so on. What would the face shapes be named?
You should try looking at the VRCFaceTracking parameters wiki and its blend shapes page. It covers SRanipal (the Vive pro eye & Vive face tracker) and the Quest Pro face tracking (blend shape examples not yet ready but the parameters are there). It already provides more face shapes than you could probably hope to ever implement, and realistically users of it (like myself) usually only hand pick a good 10-20 or so that have the biggest effect for the face in question.
- Quest Pro face tracking + info that’s not commonly considered.
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VRChat Face-Tracking Showcase
So the OP is wrong? Tell us how you used https://github.com/benaclejames/VRCFaceTracking with the Quest Pro.
- Is there a way to face track with a webcam like in Star Citizen?
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Stats
benaclejames/VRCEyeTracking is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of VRCEyeTracking is C#.
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