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I don't believe SteamVR or VRChat natively support face tracking. Rather, you need to use a compatible avatar and something like this OSC application: https://github.com/benaclejames/VRCFaceTracking
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Related posts
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Finally Completed: My VR Avatar with Unified Expressions-based Lip, Tongue, and Eye Tracking. Seamless Shift to Smooth Viseme Animation when Speaking.
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Face Tracking question
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How to know if an avatar is compatible with Quest Pro's Eye / Face tracking?
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face tracking rigging
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Assuming face shapes will someday be on the VRCSDK Descriptor, what shapes should we be making for our characters? For example visemes in VRCSDK are sil, PP, FF, TH, and so on. What would the face shapes be named?