Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality. Learn more →
Raytracing Alternatives
Similar projects and alternatives to raytracing
-
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
computer-graphics-from-scratch
Text, diagrams, and source code for the book Computer Graphics from scratch.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
build
Source code and build system used to generate the book Hands-on Scala Programming (by handsonscala)
raytracing reviews and mentions
- Ray Tracing in One Weekend Book Series
-
What are the best textbooks/resources for learning graphics programming practically in 2023?
I’m getting started too in graphics programming (web developer here) and I’ve started with the Raytracing in One Week-end, I find it to be great (I use ChatGPT along the tutorial to exchange and ask questions when I struggle). Other than that I also bought the OpenGL bible book and the book Computer Graphics from Scratch that you can both find on Amazon, they’re really great.
-
C++ Project Ideas?
Nope, because they are easy to find. Here they are on GitHub: RayTracing/raytracing.github.io: Main Web Site (Online Books)
- Ray Tracing in One Weekend
-
Changelog best practices
At https://github.com/RayTracing/raytracing.github.io, we have a master branch that serves as our primary release branch, and then three coordinated development branches: dev-patch, dev-minor, and dev-major (according to the SemVer https://www.semver.org/ change level). You could develop on all three level simultaneously, merging according to your next planned release (whether it's a patch, minor, or major release). In practice, we tend to figure out what the next release level will be, and then just develop on that branch. For example, we're working on a major release right now (v4.0.0), so all development work is going into our dev-major branch. Accordingly, we try to keep the CHANGLOG up to date as we go (see https://github.com/RayTracing/raytracing.github.io/blob/dev-major/CHANGELOG.md).
-
help, where did i go wrong in raytracing in one weekend?
I have now had a brief look at the repository for the book and see that there is work on a version 4 that may address some of the issues. Since you appear to be contributing I believe this issue covers the incorrect images for those sections.
-
How I Wrote My Book
Very cool. I co-edit Peter Shirley's _Ray Tracing in One Weekend_ (https://raytracing.github.io/) and have taken a similar approach, though with a different toolset. At some point if I find the time, I'll write up a similar article on our approach and what we've learned. Our books are open-sourced on GitHub (https://github.com/raytracing/raytracing.github.io), and we also use GitHub to host our books.
Basically, we use Markdeep (https://casual-effects.com/markdeep/), a _very_ powerful Markdown implementation with a bunch of built-in features. The killer feature is that with a handful of boilerplate lines (UTF-8 declaration at the top, and JavaScript loader at the bottom), you get content that automatically self-transforms in the browser into a full HTML document. This eliminates any build step, and means you can treat it as you would any other HTML file, with optional CSS and other features. It also bundles in a LaTeX engine, ASCII diagram rendering, and a whole host of other features. If you look at the three ray tracing books, you can see how simple the source is, and how pleasing the final rendering.
Check out the books and the GitHub repo — it's a _great_ way to quickly and easily pound out a web book.
-
Raytracing In One Weekand (and in Rust)
If you want, you can add it to the list! https://github.com/RayTracing/raytracing.github.io/wiki/Implementations
-
A note from our sponsor - InfluxDB
www.influxdata.com | 28 Apr 2024
Stats
Sponsored