DeepBump

Normal & height maps generation from single pictures (by HugoTini)

DeepBump Alternatives

Similar projects and alternatives to DeepBump based on common topics and language

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better DeepBump alternative or higher similarity.

DeepBump reviews and mentions

Posts with mentions or reviews of DeepBump. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-16.
  • Normal (Height) Maps
    1 project | /r/gamedev | 17 Apr 2023
    I stumbled upon this repository and want to try to improve the results. But i would need thousands of good pairs and downloading a a dozen packs here and there and drawing normal myself won't cut it.
  • Making a trailer for my book with midjourney. What do you think?
    2 projects | /r/midjourney | 16 Apr 2023
    If you already have Photoshop, you can also generate a depth map in there by using the Depth Blur neural filter and enabling "output depth map only". But there are also lots of other free tools for creating depth maps, some of which you can use within Blender, like https://github.com/HugoTini/DeepBump
  • Stable Diffusion textures with Deepbump
    1 project | /r/StableDiffusion | 24 Mar 2023
    Workflow: Stable diffusion base model works best in my experience. Use the prompt "____ texture". Once you find an image you are happy with, import it into Blender. Install the Deepbump addon: https://github.com/HugoTini/DeepBump. Go to shader view, add your texture to the color tab of the principled BSDF, and open up the menu on the side of the node graph with "n". Open the deepbump tab and click "generate normal map". Once that is completed, select the new image node and click "generate height map". Connect that up to the displacement node and the material output, and make sure you are using cycles. In the material properties panel, choose settings->surface->displacement "displacement only". You may need to subdivide your mesh.
  • A Guide and Resources to Death Games - Made by the Community - Resources
    1 project | /r/Fanganronpa | 31 Jan 2023
    Click Here!
  • AI Seamless Texture Generator Built-In to Blender
    11 projects | /r/blender | 17 Sep 2022
  • A note from our sponsor - SaaSHub
    www.saashub.com | 30 May 2024
    SaaSHub helps you find the best software and product alternatives Learn more →

Stats

Basic DeepBump repo stats
6
934
2.7
about 1 year ago

HugoTini/DeepBump is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.

The primary programming language of DeepBump is Python.


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