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DeepBump Alternatives
Similar projects and alternatives to DeepBump based on common topics and language
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stable-diffusion
Discontinued This version of CompVis/stable-diffusion features an interactive command-line script that combines text2img and img2img functionality in a "dream bot" style interface, a WebGUI, and multiple features and other enhancements. [Moved to: https://github.com/invoke-ai/InvokeAI] (by lstein)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Material-Map-Generator
Easily create AI generated Normal maps, Displacement maps, and Roughness maps.
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Cozy-Auto-Texture
A Blender add-on for generating free textures using the Stable Diffusion AI text to image model.
DeepBump reviews and mentions
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Normal (Height) Maps
I stumbled upon this repository and want to try to improve the results. But i would need thousands of good pairs and downloading a a dozen packs here and there and drawing normal myself won't cut it.
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Making a trailer for my book with midjourney. What do you think?
If you already have Photoshop, you can also generate a depth map in there by using the Depth Blur neural filter and enabling "output depth map only". But there are also lots of other free tools for creating depth maps, some of which you can use within Blender, like https://github.com/HugoTini/DeepBump
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Stable Diffusion textures with Deepbump
Workflow: Stable diffusion base model works best in my experience. Use the prompt "____ texture". Once you find an image you are happy with, import it into Blender. Install the Deepbump addon: https://github.com/HugoTini/DeepBump. Go to shader view, add your texture to the color tab of the principled BSDF, and open up the menu on the side of the node graph with "n". Open the deepbump tab and click "generate normal map". Once that is completed, select the new image node and click "generate height map". Connect that up to the displacement node and the material output, and make sure you are using cycles. In the material properties panel, choose settings->surface->displacement "displacement only". You may need to subdivide your mesh.
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A Guide and Resources to Death Games - Made by the Community - Resources
Click Here!
- AI Seamless Texture Generator Built-In to Blender
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A note from our sponsor - SaaSHub
www.saashub.com | 26 Apr 2024
Stats
HugoTini/DeepBump is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of DeepBump is Python.
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