Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender). (by Unity-Technologies)

Animation-Instancing reviews and mentions

Posts with mentions or reviews of Animation-Instancing. We have used some of these posts to build our list of alternatives and similar projects.
  • Is Unity ECS ready for production?
    1 project | /r/Unity3D | 13 Jun 2023
    that is, unfortunately, true. The "flaw" is that you have 0 support out of the box. In order to get it working you have to bake the animation into textures and switch them through the script. You can use GPU to instantiate them but as you already guessed, the trouble comes when you want to have to blend between multiple animations. Besides the fact that you are increasing the size of the project with each new animation... This is a good starting point: https://blog.unity.com/engine-platform/animation-instancing-for-skinnedmeshrenderer or directly the repo: https://github.com/Unity-Technologies/Animation-Instancing
  • Some info about rendering with Unity ECS for mobile game
    1 project | /r/Unity3D | 11 Jan 2022
    A couple of years ago, Unity also released an Animation Instancing library for fast instanced SkinnedMeshRenderers. Animations have to be baked and are stored in a texture. The pose control through manipulating bone transforms per character is lost, but iirc they still included an option to expose transforms that are updated when the animation is updated. So a hand socket for holding weapons might be possible, although I'm not completely sure about the feature. The library had an accompanying blog post and one creator on youtube seems to cover its use.
  • [Question] Skinned mesh renderer vs bones-only
    1 project | /r/Unity3D | 25 Nov 2021
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Stats

Basic Animation-Instancing repo stats
3
1,578
0.0
about 2 months ago

Unity-Technologies/Animation-Instancing is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

The primary programming language of Animation-Instancing is C#.


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