Is Unity ECS ready for production?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
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  • Animation-Instancing

    This technique is designed to instance Characters(SkinnedMeshRender).

  • that is, unfortunately, true. The "flaw" is that you have 0 support out of the box. In order to get it working you have to bake the animation into textures and switch them through the script. You can use GPU to instantiate them but as you already guessed, the trouble comes when you want to have to blend between multiple animations. Besides the fact that you are increasing the size of the project with each new animation... This is a good starting point: https://blog.unity.com/engine-platform/animation-instancing-for-skinnedmeshrenderer or directly the repo: https://github.com/Unity-Technologies/Animation-Instancing

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
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