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that is, unfortunately, true. The "flaw" is that you have 0 support out of the box. In order to get it working you have to bake the animation into textures and switch them through the script. You can use GPU to instantiate them but as you already guessed, the trouble comes when you want to have to blend between multiple animations. Besides the fact that you are increasing the size of the project with each new animation... This is a good starting point: https://blog.unity.com/engine-platform/animation-instancing-for-skinnedmeshrenderer or directly the repo: https://github.com/Unity-Technologies/Animation-Instancing