Some info about rendering with Unity ECS for mobile game

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  • Animation-Instancing

    This technique is designed to instance Characters(SkinnedMeshRender).

  • A couple of years ago, Unity also released an Animation Instancing library for fast instanced SkinnedMeshRenderers. Animations have to be baked and are stored in a texture. The pose control through manipulating bone transforms per character is lost, but iirc they still included an option to expose transforms that are updated when the animation is updated. So a hand socket for holding weapons might be possible, although I'm not completely sure about the feature. The library had an accompanying blog post and one creator on youtube seems to cover its use.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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