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After you finish reading The Book, read Learning Rust With Entirely Too Many Linked Lists. It'll help to solidify your understanding of what ownership and borrowing mean in more intermediate-level context. I've often seen PNGme suggested as the next step after that.
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Once you've got a basic understanding of Rust, The Little Book of Rust Books is great for branching out and, aside from more tasks-specific books, it includes things like Rust API Guidelines, Rust Design Patterns, The Rust Performance Book, the Rust Fuzz Book, and Secure Rust Guidelines.
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Once you've got a basic understanding of Rust, The Little Book of Rust Books is great for branching out and, aside from more tasks-specific books, it includes things like Rust API Guidelines, Rust Design Patterns, The Rust Performance Book, the Rust Fuzz Book, and Secure Rust Guidelines.
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After you finish reading The Book, read Learning Rust With Entirely Too Many Linked Lists. It'll help to solidify your understanding of what ownership and borrowing mean in more intermediate-level context. I've often seen PNGme suggested as the next step after that.
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Rust: Tools (early access edition)
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I've been writing C# for nearly a decade, but I want to learn how to build programs with Rust. What do I need to change about how I structure my code?
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Is there a coding style and set of best-practices that avoid (not bypass) "fighting the borrow checker"?
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Looking for advices for and from experienced developer
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Any recommend resources to start learning?