Render individual pixels in a window

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InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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  • WriteableBitmapEx

    Collection of extension methods for the XAML WriteableBitmap

  • Yeah, basically. You create a WriteableBitmap in memory, draw to it, and assign it as the image source to your control. They have sample code there and a handful of example projects included in the repository: https://github.com/reneschulte/WriteableBitmapEx/tree/master/Solution

  • ComputeSharp

    A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

  • Shameless plug, but if you're looking for a way to render arbitrary pixels to the screen very fast without using Unity, you might look at my ComputeSharp project. You can use it to easily write compute/pixel shaders in C#, and then render them with a swap chain, and the library does all the heavy lifting with DirectX 12 APIs for you. I know at least a couple other folks that are playing around with this to build a custom raytracer too 😄

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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