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Still waiting for git integration https://github.com/helix-editor/helix/pull/1623
There is not currently built-in support for "inlay hints". This actually was my main hang-up for a while, but I've been using Helix daily for Rust development for about 3 months, and I've found bacon to be an extremely helpful tool to augment my development. Initially I didn't see the value (doesn't Rust Analyzer do the same thing?), but more often than not bacon will come back with a compiler error before RA has time to think, and it has the benefit of catching all the errors that RA might miss since it is literally running `cargo check`. Helix has LSP support for RA, so while there aren't inlay hints, you can still perform code actions, and get all the non-inlay-related features that RA offers. It's quite a ways away from having feature parity with editors like Vim/Nvim/Kakoune, but even with the features it has today I'm able to efficiently do about 95% of my coding in it. I think if they're able to implement a plugin system and support virtual text (not just for inlays), it will could be a serious alternative for a large number of developers, especially those who use terminal-based editors.
I would really love something like nvim tree or nerd tree. I feel like it should be possible once plug-in support is added.
in turkey we collectively said fuck it, people type on regular en keyboard and tools like https://github.com/meacer/deasciifier infer the turkish characters when needed
It’s planned to use WASM, which would allow to use basically any language you’d want (ok, any lang having a WASM compiler or VM), including Lua.