

-
https://github.com/vmangos/core for Vanilla
-
CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
-
-
TrinityCore
TrinityCore Open Source MMO Framework (master = 11.0.7.58911, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.1.59069)
While anecdotes rarely can prove a point, here is my experience anyway to consider: Only a bit less than two months ago I stumbled into that brunolopes repack and tried it out wanting to try and tinker around a bit and it provided an easy start for doing so. Well, since then I studied and learned the internals, (already)[https://github.com/TrinityCore/TrinityCore/commit/fd7f48545ce76740065860c0963194c2a9e3e0e2] (posted)[https://github.com/TrinityCore/TrinityCore/commit/1901b45ef60dbaaa5df2923c6d94d06c8cde289b] (merged)[https://github.com/TrinityCore/TrinityCore/commit/dcfa3701807026b0cb43d450e10c3765e52b63ca] (fixes)[https://github.com/TrinityCore/TrinityCore/commit/b8059ec6e755a391bcbf951de81e205ede3cf553] to the TrinityCore-3.3.5 repo, (made new tools for the community)[https://model-changing.net/files/file/314-wow-335-patcher-custom-item-fix/], (fixed)[https://github.com/anzz1/lua-mod-skip-dk-starting-area] and (created)[https://github.com/anzz1/lua-mod-infinite-ammo] (some)[https://github.com/anzz1/lua-mod-starterpack] (additional)[https://github.com/anzz1/lua-mod-starterpack] (modules)[https://github.com/anzz1/lua-mod-auto-learn-skills] and (created new functionality for the Eluna scripting engine)[https://github.com/ElunaLuaEngine/Eluna/pull/412]. This all would probably have never happened without that easy plug-and-play repack which made the barrier of entry so low.
-
While anecdotes rarely can prove a point, here is my experience anyway to consider: Only a bit less than two months ago I stumbled into that brunolopes repack and tried it out wanting to try and tinker around a bit and it provided an easy start for doing so. Well, since then I studied and learned the internals, (already)[https://github.com/TrinityCore/TrinityCore/commit/fd7f48545ce76740065860c0963194c2a9e3e0e2] (posted)[https://github.com/TrinityCore/TrinityCore/commit/1901b45ef60dbaaa5df2923c6d94d06c8cde289b] (merged)[https://github.com/TrinityCore/TrinityCore/commit/dcfa3701807026b0cb43d450e10c3765e52b63ca] (fixes)[https://github.com/TrinityCore/TrinityCore/commit/b8059ec6e755a391bcbf951de81e205ede3cf553] to the TrinityCore-3.3.5 repo, (made new tools for the community)[https://model-changing.net/files/file/314-wow-335-patcher-custom-item-fix/], (fixed)[https://github.com/anzz1/lua-mod-skip-dk-starting-area] and (created)[https://github.com/anzz1/lua-mod-infinite-ammo] (some)[https://github.com/anzz1/lua-mod-starterpack] (additional)[https://github.com/anzz1/lua-mod-starterpack] (modules)[https://github.com/anzz1/lua-mod-auto-learn-skills] and (created new functionality for the Eluna scripting engine)[https://github.com/ElunaLuaEngine/Eluna/pull/412]. This all would probably have never happened without that easy plug-and-play repack which made the barrier of entry so low.
-
While anecdotes rarely can prove a point, here is my experience anyway to consider: Only a bit less than two months ago I stumbled into that brunolopes repack and tried it out wanting to try and tinker around a bit and it provided an easy start for doing so. Well, since then I studied and learned the internals, (already)[https://github.com/TrinityCore/TrinityCore/commit/fd7f48545ce76740065860c0963194c2a9e3e0e2] (posted)[https://github.com/TrinityCore/TrinityCore/commit/1901b45ef60dbaaa5df2923c6d94d06c8cde289b] (merged)[https://github.com/TrinityCore/TrinityCore/commit/dcfa3701807026b0cb43d450e10c3765e52b63ca] (fixes)[https://github.com/TrinityCore/TrinityCore/commit/b8059ec6e755a391bcbf951de81e205ede3cf553] to the TrinityCore-3.3.5 repo, (made new tools for the community)[https://model-changing.net/files/file/314-wow-335-patcher-custom-item-fix/], (fixed)[https://github.com/anzz1/lua-mod-skip-dk-starting-area] and (created)[https://github.com/anzz1/lua-mod-infinite-ammo] (some)[https://github.com/anzz1/lua-mod-starterpack] (additional)[https://github.com/anzz1/lua-mod-starterpack] (modules)[https://github.com/anzz1/lua-mod-auto-learn-skills] and (created new functionality for the Eluna scripting engine)[https://github.com/ElunaLuaEngine/Eluna/pull/412]. This all would probably have never happened without that easy plug-and-play repack which made the barrier of entry so low.
-
While anecdotes rarely can prove a point, here is my experience anyway to consider: Only a bit less than two months ago I stumbled into that brunolopes repack and tried it out wanting to try and tinker around a bit and it provided an easy start for doing so. Well, since then I studied and learned the internals, (already)[https://github.com/TrinityCore/TrinityCore/commit/fd7f48545ce76740065860c0963194c2a9e3e0e2] (posted)[https://github.com/TrinityCore/TrinityCore/commit/1901b45ef60dbaaa5df2923c6d94d06c8cde289b] (merged)[https://github.com/TrinityCore/TrinityCore/commit/dcfa3701807026b0cb43d450e10c3765e52b63ca] (fixes)[https://github.com/TrinityCore/TrinityCore/commit/b8059ec6e755a391bcbf951de81e205ede3cf553] to the TrinityCore-3.3.5 repo, (made new tools for the community)[https://model-changing.net/files/file/314-wow-335-patcher-custom-item-fix/], (fixed)[https://github.com/anzz1/lua-mod-skip-dk-starting-area] and (created)[https://github.com/anzz1/lua-mod-infinite-ammo] (some)[https://github.com/anzz1/lua-mod-starterpack] (additional)[https://github.com/anzz1/lua-mod-starterpack] (modules)[https://github.com/anzz1/lua-mod-auto-learn-skills] and (created new functionality for the Eluna scripting engine)[https://github.com/ElunaLuaEngine/Eluna/pull/412]. This all would probably have never happened without that easy plug-and-play repack which made the barrier of entry so low.
-
While anecdotes rarely can prove a point, here is my experience anyway to consider: Only a bit less than two months ago I stumbled into that brunolopes repack and tried it out wanting to try and tinker around a bit and it provided an easy start for doing so. Well, since then I studied and learned the internals, (already)[https://github.com/TrinityCore/TrinityCore/commit/fd7f48545ce76740065860c0963194c2a9e3e0e2] (posted)[https://github.com/TrinityCore/TrinityCore/commit/1901b45ef60dbaaa5df2923c6d94d06c8cde289b] (merged)[https://github.com/TrinityCore/TrinityCore/commit/dcfa3701807026b0cb43d450e10c3765e52b63ca] (fixes)[https://github.com/TrinityCore/TrinityCore/commit/b8059ec6e755a391bcbf951de81e205ede3cf553] to the TrinityCore-3.3.5 repo, (made new tools for the community)[https://model-changing.net/files/file/314-wow-335-patcher-custom-item-fix/], (fixed)[https://github.com/anzz1/lua-mod-skip-dk-starting-area] and (created)[https://github.com/anzz1/lua-mod-infinite-ammo] (some)[https://github.com/anzz1/lua-mod-starterpack] (additional)[https://github.com/anzz1/lua-mod-starterpack] (modules)[https://github.com/anzz1/lua-mod-auto-learn-skills] and (created new functionality for the Eluna scripting engine)[https://github.com/ElunaLuaEngine/Eluna/pull/412]. This all would probably have never happened without that easy plug-and-play repack which made the barrier of entry so low.
-
Nutrient
Nutrient - The #1 PDF SDK Library. Bad PDFs = bad UX. Slow load times, broken annotations, clunky UX frustrates users. Nutrient’s PDF SDKs gives seamless document experiences, fast rendering, annotations, real-time collaboration, 100+ features. Used by 10K+ devs, serving ~half a billion users worldwide. Explore the SDK for free.
-
While anecdotes rarely can prove a point, here is my experience anyway to consider: Only a bit less than two months ago I stumbled into that brunolopes repack and tried it out wanting to try and tinker around a bit and it provided an easy start for doing so. Well, since then I studied and learned the internals, (already)[https://github.com/TrinityCore/TrinityCore/commit/fd7f48545ce76740065860c0963194c2a9e3e0e2] (posted)[https://github.com/TrinityCore/TrinityCore/commit/1901b45ef60dbaaa5df2923c6d94d06c8cde289b] (merged)[https://github.com/TrinityCore/TrinityCore/commit/dcfa3701807026b0cb43d450e10c3765e52b63ca] (fixes)[https://github.com/TrinityCore/TrinityCore/commit/b8059ec6e755a391bcbf951de81e205ede3cf553] to the TrinityCore-3.3.5 repo, (made new tools for the community)[https://model-changing.net/files/file/314-wow-335-patcher-custom-item-fix/], (fixed)[https://github.com/anzz1/lua-mod-skip-dk-starting-area] and (created)[https://github.com/anzz1/lua-mod-infinite-ammo] (some)[https://github.com/anzz1/lua-mod-starterpack] (additional)[https://github.com/anzz1/lua-mod-starterpack] (modules)[https://github.com/anzz1/lua-mod-auto-learn-skills] and (created new functionality for the Eluna scripting engine)[https://github.com/ElunaLuaEngine/Eluna/pull/412]. This all would probably have never happened without that easy plug-and-play repack which made the barrier of entry so low.