A tiny hardware-accelerated pixel frame buffer. 🦀
parasyte/pixels: A tiny hardware-accelerated pixel frame buffer. 🦀 (github.com)
Universal shader translation in Rust
Personally, one of the most exciting things about this release is that it took me on a little journey to contribute some fixes to the naga shader translator. Specifically, naga 0.8.1 now properly supports the Fused-Multiply-Add function in the HLSL (DirectX) and GLSL (WebGL2 and GLES 3.1) backends. To be frank, this function does not make a big difference on the tiny shader in pixels. It does however mean that using compute-heavy shaders with wgpu 0.12 can now benefit from this function on all supported backends!
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Simple way to draw to screen?
1 project | reddit.com/r/rust | 15 Sep 2022
1 project | reddit.com/r/rust | 9 Dec 2021
Announcing pixels 0.8.0
2 projects | reddit.com/r/rust | 16 Nov 2021
pixels 0.6.0 release announcement
4 projects | reddit.com/r/rust | 1 Sep 2021
Simple way to draw a pixel at coordinates
2 projects | reddit.com/r/rust_gamedev | 19 Nov 2022