Announcement: pixels 0.9.0 release

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • pixels

    A tiny hardware-accelerated pixel frame buffer. 🦀

  • parasyte/pixels: A tiny hardware-accelerated pixel frame buffer. 🦀 (github.com)

  • naga

    Universal shader translation in Rust

  • Personally, one of the most exciting things about this release is that it took me on a little journey to contribute some fixes to the naga shader translator. Specifically, naga 0.8.1 now properly supports the Fused-Multiply-Add function in the HLSL (DirectX) and GLSL (WebGL2 and GLES 3.1) backends. To be frank, this function does not make a big difference on the tiny shader in pixels. It does however mean that using compute-heavy shaders with wgpu 0.12 can now benefit from this function on all supported backends!

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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