preferred scripting languages for modding?

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  • godot-python

    Python support for Godot 🐍🐍🐍

  • Pity that Godot had to make a non-standard Pythonesque scripting language called GDScript, rather than offering straight Python. The latter is possible with a lot of mental gymnastics, ala this guy's Cython thing. This shouldn't be 3rd party.

  • beyond-the-sword-sdk

    Unedited CvGameCoreDLL sources for Civ IV Beyond the Sword, including Nightingale's Makefile. Fork or clone and immediately compile using Visual Studio.

  • Here's C++ code for Civ 4, including AI: https://github.com/dguenms/beyond-the-sword-sdk Here's the same for Civ 5: https://github.com/Gedemon/Civ5-DLL I don't think Python and Lua were used to the extent where they could impact the overall game performance.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Civ5-DLL

  • Here's C++ code for Civ 4, including AI: https://github.com/dguenms/beyond-the-sword-sdk Here's the same for Civ 5: https://github.com/Gedemon/Civ5-DLL I don't think Python and Lua were used to the extent where they could impact the overall game performance.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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